프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AddTextureRegion | void | ||
ModelEntityComponent | System.Collections.Generic |
메소드 | 설명 | |
---|---|---|
Clone ( Entity target ) : EntityComponent | ||
ModelEntityComponent ( Entity referringEntity, |
||
ModelEntityComponent ( EntityComponentDataCreationStruct parameters ) : System.Collections.Generic | ||
OnComponentRemove ( ) : void | ||
OnInitialized ( ) : void | ||
OnIsActiveChanged ( ) : void | ||
SetTexture ( int index ) : void | ||
Update ( |
메소드 | 설명 | |
---|---|---|
AddTextureRegion ( Microsoft.Xna.Framework.Graphics.Texture2D texture, |
||
ModelEntityComponent ( Entity referringEntity ) : System.Collections.Generic |
public ModelEntityComponent ( Entity referringEntity, |
||
referringEntity | Entity | |
mesh | ||
material | Material | |
isBillboard | bool | |
리턴 | System.Collections.Generic |
public ModelEntityComponent ( EntityComponentDataCreationStruct parameters ) : System.Collections.Generic | ||
parameters | EntityComponentDataCreationStruct | |
리턴 | System.Collections.Generic |
public Update ( |
||
gameTime | ||
리턴 | void |