메소드 | 설명 | |
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Clone ( System.Entity target ) : EntityComponent | ||
PlayerControllerComponent ( System.Entity referringEntity ) : System | ||
PlayerControllerComponent ( |
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Update ( |
메소드 | 설명 | |
---|---|---|
HandleFirstPersonMovement ( float elapsedTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Vector3 movementDirection ) : void | ||
HandleGodModeMovement ( float elapsedTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Vector3 movementDirection ) : void | ||
HandleThirdPersonMovement ( float elapsedTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Vector3 movementDirection ) : void | ||
OnMovementModeChanged ( ) : void |
public Clone ( System.Entity target ) : EntityComponent | ||
target | System.Entity | |
리턴 | EntityComponent |
public PlayerControllerComponent ( System.Entity referringEntity ) : System | ||
referringEntity | System.Entity | |
리턴 | System |
public PlayerControllerComponent ( |
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parameters | ||
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |