C# Class Pokemon3D.Entities.Components.PlayerControllerComponent

Inheritance: EntityComponent
Afficher le fichier Open project: nilllzz/Pokemon3D Class Usage Examples

Méthodes publiques

Méthode Description
Clone ( System.Entity target ) : EntityComponent
PlayerControllerComponent ( System.Entity referringEntity ) : System
PlayerControllerComponent ( EntityComponentDataCreationStruct parameters ) : System
Update ( GameTime gameTime ) : void

Private Methods

Méthode Description
HandleFirstPersonMovement ( float elapsedTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Vector3 movementDirection ) : void
HandleGodModeMovement ( float elapsedTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Vector3 movementDirection ) : void
HandleThirdPersonMovement ( float elapsedTime, Microsoft.Xna.Framework.Input.MouseState mouseState, Vector3 movementDirection ) : void
OnMovementModeChanged ( ) : void

Method Details

Clone() public méthode

public Clone ( System.Entity target ) : EntityComponent
target System.Entity
Résultat EntityComponent

PlayerControllerComponent() public méthode

public PlayerControllerComponent ( System.Entity referringEntity ) : System
referringEntity System.Entity
Résultat System

PlayerControllerComponent() public méthode

public PlayerControllerComponent ( EntityComponentDataCreationStruct parameters ) : System
parameters Pokemon3D.Entities.System.EntityComponentDataCreationStruct
Résultat System

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void