C# 클래스 PluginTestbed.StateChains.StateChainsPluginControl

파일 보기 프로젝트 열기: vchelaru/FlatRedBall 1 사용 예제들

Private Properties

프로퍼티 타입 설명
BtnAddStateChainClick void
BtnAddStateChainStateClick void
BtnDeleteStateChainClick void
BtnDeleteStateChainStateClick void
BtnMoveDownStateChainStateClick void
BtnMoveUpStateChainStateClick void
CbStateValidated void
CbStateValidating void
GetStateChainNewName string
GetStates IEnumerable
InitializeComponent void
LbStateChainsSelectedValueChanged void
LbStatesSelectedValueChanged void
SaveToProperty void
TbNameValidated void
TbNameValidating void
TbTimeValidated void
TbTimeValidating void
UpdateToCurrentStateChain void
UpdateToCurrentStateChainCollection void
UpdateToCurrentStateChainState void

공개 메소드들

메소드 설명
StateChainsPluginControl ( IGlueCommands glueCommands ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
BtnAddStateChainClick ( object sender, EventArgs e ) : void
BtnAddStateChainStateClick ( object sender, EventArgs e ) : void
BtnDeleteStateChainClick ( object sender, EventArgs e ) : void
BtnDeleteStateChainStateClick ( object sender, EventArgs e ) : void
BtnMoveDownStateChainStateClick ( object sender, EventArgs e ) : void
BtnMoveUpStateChainStateClick ( object sender, EventArgs e ) : void
CbStateValidated ( object sender, EventArgs e ) : void
CbStateValidating ( object sender, System e ) : void
GetStateChainNewName ( ) : string
GetStates ( ) : IEnumerable
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LbStateChainsSelectedValueChanged ( object sender, EventArgs e ) : void
LbStatesSelectedValueChanged ( object sender, EventArgs e ) : void
SaveToProperty ( ) : void
TbNameValidated ( object sender, EventArgs e ) : void
TbNameValidating ( object sender, System e ) : void
TbTimeValidated ( object sender, EventArgs e ) : void
TbTimeValidating ( object sender, System e ) : void
UpdateToCurrentStateChain ( ) : void
UpdateToCurrentStateChainCollection ( ) : void
UpdateToCurrentStateChainState ( ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

StateChainsPluginControl() 공개 메소드

public StateChainsPluginControl ( IGlueCommands glueCommands ) : System
glueCommands IGlueCommands
리턴 System