메소드 | 설명 | |
---|---|---|
assembleCraft ( string craftName, bool collidersOn ) : |
||
findPartModel ( string partName ) : |
||
getParts ( Vessel vessel, bool fetchModel ) : List |
||
getPhysicMaterial ( ) : |
||
loadCraftFromFile ( string fileName ) : List |
||
saveCraftToFile ( ) : void | ||
setColliderStateInChildren ( |
||
setLightStateInChildren ( |
메소드 | 설명 | |
---|---|---|
serialize ( ) : string |
public static assembleCraft ( string craftName, bool collidersOn ) : |
||
craftName | string | |
collidersOn | bool | |
리턴 |
public static findPartModel ( string partName ) : |
||
partName | string | |
리턴 |
public static getParts ( Vessel vessel, bool fetchModel ) : List |
||
vessel | Vessel | |
fetchModel | bool | |
리턴 | List |
public static getPhysicMaterial ( ) : |
||
리턴 |
public static loadCraftFromFile ( string fileName ) : List |
||
fileName | string | |
리턴 | List |
public static setColliderStateInChildren ( |
||
rootObject | ||
newValue | bool | |
리턴 | void |
public static setLightStateInChildren ( |
||
rootObject | ||
newValue | bool | |
리턴 | void |