프로퍼티 | 타입 | 설명 | |
---|---|---|---|
calculatePartial | bool | ||
endHint | |||
endNode | |||
endPoint | |||
originalEndPoint | |||
originalStartPoint | |||
recalcStartEndCosts | bool | ||
startHint | |||
startIntPoint | |||
startNode | |||
startPoint |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
endNodeCosts | int[] | ||
hasEndPoint | bool | ||
partialBestTarget | PathNode |
메소드 | 설명 | |
---|---|---|
ABPath ( ) : UnityEngine | ||
CalculateStep ( long targetTick ) : void | ||
Cleanup ( ) : void | ||
Construct ( |
||
DebugString ( PathLog logMode ) : string | ||
GetConnectionSpecialCost ( |
||
GetMovementVector ( |
||
Initialize ( ) : void | ||
Prepare ( ) : void | ||
Reset ( ) : void | ||
ResetCosts ( |
메소드 | 설명 | |
---|---|---|
Recycle ( ) : void | ||
Setup ( |
||
UpdateStartEnd ( |
메소드 | 설명 | |
---|---|---|
ABPath ( |
public static Construct ( |
||
start | ||
end | ||
callback | OnPathDelegate | |
리턴 |
public GetConnectionSpecialCost ( |
||
a | ||
b | ||
currentCost | uint | |
리턴 | uint |
public GetMovementVector ( |
||
point | ||
리턴 |
protected Setup ( |
||
start | ||
end | ||
callbackDelegate | OnPathDelegate | |
리턴 | void |
protected UpdateStartEnd ( |
||
start | ||
end | ||
리턴 | void |