메소드 | 설명 | |
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FindNode ( int positionToAdd ) : Node | ||
GetNearsetNodeInDirection ( Node node, Vector3 direction ) : Node | ||
GetNodes ( Node nodeSpnaped, int positionToGo, |
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GetNodesInDirection ( Node nodeSpnaped, int positionToGo, Vector3 direction, List |
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GetNodesInLongDirection ( Node nodeSpnaped, int positionToGo ) : List |
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PathBuilderFinder ( Node nodes, float maxNodeDistance ) : System | ||
SetConnections ( |
메소드 | 설명 | |
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FoundNodeInDirection ( Node nodeSpnaped, int positionToGo, Vector3 direction ) : bool | ||
GetDirections ( Node nodeSpnaped, int positionToGo ) : List |
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IsAValidCandidateNode ( Node nodeA, Node nodeB, Vector3 direction ) : bool |
public GetNearsetNodeInDirection ( Node node, Vector3 direction ) : Node | ||
node | Node | |
direction | Vector3 | |
리턴 | Node |
public GetNodes ( Node nodeSpnaped, int positionToGo, |
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nodeSpnaped | Node | |
positionToGo | int | |
from | ||
리턴 | List |
public GetNodesInDirection ( Node nodeSpnaped, int positionToGo, Vector3 direction, List |
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nodeSpnaped | Node | |
positionToGo | int | |
direction | Vector3 | |
newNodes | List |
|
리턴 | List |
public GetNodesInLongDirection ( Node nodeSpnaped, int positionToGo ) : List |
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nodeSpnaped | Node | |
positionToGo | int | |
리턴 | List |
public PathBuilderFinder ( Node nodes, float maxNodeDistance ) : System | ||
nodes | Node | |
maxNodeDistance | float | |
리턴 | System |
public SetConnections ( |
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_connections | ||
리턴 | void |