Method | Description | |
---|---|---|
FindNode ( int positionToAdd ) : Node | ||
GetNearsetNodeInDirection ( Node node, Vector3 direction ) : Node | ||
GetNodes ( Node nodeSpnaped, int positionToGo, |
||
GetNodesInDirection ( Node nodeSpnaped, int positionToGo, Vector3 direction, List |
||
GetNodesInLongDirection ( Node nodeSpnaped, int positionToGo ) : List |
||
PathBuilderFinder ( Node nodes, float maxNodeDistance ) : System | ||
SetConnections ( |
Method | Description | |
---|---|---|
FoundNodeInDirection ( Node nodeSpnaped, int positionToGo, Vector3 direction ) : bool | ||
GetDirections ( Node nodeSpnaped, int positionToGo ) : List |
||
IsAValidCandidateNode ( Node nodeA, Node nodeB, Vector3 direction ) : bool |
public GetNearsetNodeInDirection ( Node node, Vector3 direction ) : Node | ||
node | Node | |
direction | Vector3 | |
return | Node |
public GetNodes ( Node nodeSpnaped, int positionToGo, |
||
nodeSpnaped | Node | |
positionToGo | int | |
from | ||
return | List |
public GetNodesInDirection ( Node nodeSpnaped, int positionToGo, Vector3 direction, List |
||
nodeSpnaped | Node | |
positionToGo | int | |
direction | Vector3 | |
newNodes | List |
|
return | List |
public GetNodesInLongDirection ( Node nodeSpnaped, int positionToGo ) : List |
||
nodeSpnaped | Node | |
positionToGo | int | |
return | List |
public PathBuilderFinder ( Node nodes, float maxNodeDistance ) : System | ||
nodes | Node | |
maxNodeDistance | float | |
return | System |
public SetConnections ( |
||
_connections | ||
return | void |