C# 클래스 PPDFramework.Texture.DX11.TextureFactory

상속: ITextureFactory
파일 보기 프로젝트 열기: KHCmaster/PPD

공개 메소드들

메소드 설명
Create ( PPDDevice device, int width, int height, int level, bool pa ) : TextureBase
CreateRenderTarget ( PPDDevice device, int width, int height, int level, bool pa ) : TextureBase
FromFile ( PPDDevice device, string filename, int width, int height, bool pa ) : TextureBase
FromStream ( PPDDevice device, Stream stream, int width, int height, bool pa ) : TextureBase

메소드 상세

Create() 공개 메소드

public Create ( PPDDevice device, int width, int height, int level, bool pa ) : TextureBase
device PPDDevice
width int
height int
level int
pa bool
리턴 TextureBase

CreateRenderTarget() 공개 메소드

public CreateRenderTarget ( PPDDevice device, int width, int height, int level, bool pa ) : TextureBase
device PPDDevice
width int
height int
level int
pa bool
리턴 TextureBase

FromFile() 공개 메소드

public FromFile ( PPDDevice device, string filename, int width, int height, bool pa ) : TextureBase
device PPDDevice
filename string
width int
height int
pa bool
리턴 TextureBase

FromStream() 공개 메소드

public FromStream ( PPDDevice device, Stream stream, int width, int height, bool pa ) : TextureBase
device PPDDevice
stream Stream
width int
height int
pa bool
리턴 TextureBase