프로퍼티 | 타입 | 설명 | |
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BadStates | System.Collections.ObjectModel.ReadOnlyCollection |
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DeployKey | Keys |
메소드 | 설명 | |
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DrawNonAuto ( ) : void | ||
Drone ( Texture2D texture, Vector2 location, |
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Shoot ( ) : void | ||
Update ( GameTime gameTime ) : void |
메소드 | 설명 | |
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Buttons_XButtonPressed ( object sender, |
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Drone ( ) : System | ||
OtherDroneDetects ( ) : bool | ||
isEnemyDetected ( ) : bool |
Computes the distance to the nearest enemy.
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parent_TierChanged ( object sender, |
public Drone ( Texture2D texture, Vector2 location, |
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texture | Texture2D | |
location | Vector2 | |
spriteBatch | ||
parent | ||
리턴 | System |
public static System.Collections.ObjectModel.ReadOnlyCollection |
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리턴 | System.Collections.ObjectModel.ReadOnlyCollection |