C# 클래스 PGCGame.Screens.ControlScreen

상속: PGCGame.CoreTypes.BaseScreen
파일 보기 프로젝트 열기: GreatMindsRobotics/PGCGame 1 사용 예제들

공개 메소드들

메소드 설명
ControlScreen ( SpriteBatch spriteBatch ) : System
InitScreen ( ScreenType screenType ) : void
Update ( GameTime game ) : void

비공개 메소드들

메소드 설명
BackButton_MouseEnter ( object sender, EventArgs e ) : void
BackButton_MouseLeave ( object sender, EventArgs e ) : void
DeployDrones_MouseEnter ( object sender, EventArgs e ) : void
DeployDrones_MouseLeave ( object sender, EventArgs e ) : void
FireButton_MouseEnter ( object sender, EventArgs e ) : void
FireButton_MouseLeave ( object sender, EventArgs e ) : void
MoveButton_MouseEnter ( object sender, EventArgs e ) : void
MoveButton_MouseLeave ( object sender, EventArgs e ) : void
Options_ScreenResolutionChanged ( object sender, EventArgs e ) : void
SecondWeap_MouseEnter ( object sender, EventArgs e ) : void
SecondWeap_MouseLeave ( object sender, EventArgs e ) : void
SwitchWeap_MouseEnter ( object sender, EventArgs e ) : void
SwitchWeap_MouseLeave ( object sender, EventArgs e ) : void

메소드 상세

ControlScreen() 공개 메소드

public ControlScreen ( SpriteBatch spriteBatch ) : System
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 System

InitScreen() 공개 메소드

public InitScreen ( ScreenType screenType ) : void
screenType ScreenType
리턴 void

Update() 공개 메소드

public Update ( GameTime game ) : void
game GameTime
리턴 void