메소드 | 설명 | |
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GenerateCemeteryZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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GenerateExteriorRecZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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GenerateFarmZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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GenerateMortarZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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GenerateShootingRangeZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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GenerateWaterPoolZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
메소드 | 설명 | |
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GenerateOneShootingLine ( IntVec3 shootingPosition, Rot4 rotation, |
public static GenerateCemeteryZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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areaSouthWestOrigin | IntVec3 | |
zoneAbs | int | |
zoneOrd | int | |
rotation | Rot4 | |
outpostData | ||
리턴 | void |
public static GenerateExteriorRecZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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areaSouthWestOrigin | IntVec3 | |
zoneAbs | int | |
zoneOrd | int | |
rotation | Rot4 | |
outpostData | ||
리턴 | void |
public static GenerateFarmZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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areaSouthWestOrigin | IntVec3 | |
zoneAbs | int | |
zoneOrd | int | |
rotation | Rot4 | |
outpostData | ||
리턴 | void |
public static GenerateMortarZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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areaSouthWestOrigin | IntVec3 | |
zoneAbs | int | |
zoneOrd | int | |
rotation | Rot4 | |
outpostData | ||
리턴 | void |
public static GenerateShootingRangeZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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areaSouthWestOrigin | IntVec3 | |
zoneAbs | int | |
zoneOrd | int | |
rotation | Rot4 | |
outpostData | ||
리턴 | void |
public static GenerateWaterPoolZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, |
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areaSouthWestOrigin | IntVec3 | |
zoneAbs | int | |
zoneOrd | int | |
rotation | Rot4 | |
outpostData | ||
리턴 | void |