C# Class OutpostGenerator.OG_ZoneExterior

OG_ZoneExterior class.
Afficher le fichier Open project: Rikiki123456789/Rimworld

Méthodes publiques

Méthode Description
GenerateCemeteryZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
GenerateExteriorRecZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
GenerateFarmZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
GenerateMortarZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
GenerateShootingRangeZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
GenerateWaterPoolZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void

Private Methods

Méthode Description
GenerateOneShootingLine ( IntVec3 shootingPosition, Rot4 rotation, OG_OutpostData &outpostData ) : void

Method Details

GenerateCemeteryZone() public static méthode

public static GenerateCemeteryZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
areaSouthWestOrigin IntVec3
zoneAbs int
zoneOrd int
rotation Rot4
outpostData OG_OutpostData
Résultat void

GenerateExteriorRecZone() public static méthode

public static GenerateExteriorRecZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
areaSouthWestOrigin IntVec3
zoneAbs int
zoneOrd int
rotation Rot4
outpostData OG_OutpostData
Résultat void

GenerateFarmZone() public static méthode

public static GenerateFarmZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
areaSouthWestOrigin IntVec3
zoneAbs int
zoneOrd int
rotation Rot4
outpostData OG_OutpostData
Résultat void

GenerateMortarZone() public static méthode

public static GenerateMortarZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
areaSouthWestOrigin IntVec3
zoneAbs int
zoneOrd int
rotation Rot4
outpostData OG_OutpostData
Résultat void

GenerateShootingRangeZone() public static méthode

public static GenerateShootingRangeZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
areaSouthWestOrigin IntVec3
zoneAbs int
zoneOrd int
rotation Rot4
outpostData OG_OutpostData
Résultat void

GenerateWaterPoolZone() public static méthode

public static GenerateWaterPoolZone ( IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, OG_OutpostData &outpostData ) : void
areaSouthWestOrigin IntVec3
zoneAbs int
zoneOrd int
rotation Rot4
outpostData OG_OutpostData
Résultat void