메소드 | 설명 | |
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CloseAgent ( |
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CreateAgent ( |
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CreateObject ( |
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CreateObject ( |
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GetInnerService ( ) : ISimulationService | ||
GetScene ( ulong regionHandle ) : IScene | ||
ReleaseAgent ( UUID origin, UUID id, string uri ) : bool | ||
RetrieveAgent ( |
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SimulationServiceConnector ( ) : System | ||
SimulationServiceConnector ( IConfigSource config ) : System | ||
UpdateAgent ( |
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UpdateAgent ( |
메소드 | 설명 | |
---|---|---|
AgentPath ( ) : string | ||
GetResponse ( |
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ObjectPath ( ) : string | ||
PackCreateAgentArguments ( |
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SendRequest ( |
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UnpackResponse ( string response, bool &result, string &reason ) : void |
메소드 | 설명 | |
---|---|---|
UpdateAgent ( |
public CloseAgent ( |
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destination | ||
id | UUID | |
리턴 | bool |
public CreateAgent ( |
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destination | ||
aCircuit | ||
flags | uint | |
reason | string | |
리턴 | bool |
public CreateObject ( |
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destination | ||
sog | ISceneObject | |
isLocalCall | bool | |
리턴 | bool |
public CreateObject ( |
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destination | ||
userID | UUID | |
itemID | UUID | |
리턴 | bool |
protected GetResponse ( |
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AgentCreateRequest | ||
reason | string | |
리턴 | string |
protected PackCreateAgentArguments ( |
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aCircuit | ||
destination | ||
flags | uint | |
리턴 | OSDMap |
public ReleaseAgent ( UUID origin, UUID id, string uri ) : bool | ||
origin | UUID | |
id | UUID | |
uri | string | |
리턴 | bool |
public RetrieveAgent ( |
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destination | ||
id | UUID | |
agent | IAgentData | |
리턴 | bool |
protected SendRequest ( |
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destination | ||
aCircuit | ||
flags | uint | |
reason | string | |
AgentCreateRequest | ||
리턴 | bool |
public SimulationServiceConnector ( IConfigSource config ) : System | ||
config | IConfigSource | |
리턴 | System |
protected UnpackResponse ( string response, bool &result, string &reason ) : void | ||
response | string | |
result | bool | |
reason | string | |
리턴 | void |
public UpdateAgent ( |
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destination | ||
data | ||
리턴 | bool |
public UpdateAgent ( |
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destination | ||
data | ||
리턴 | bool |