C# 클래스 OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api

상속: System.MarshalByRefObject, IOSSL_Api, IScriptApi
파일 보기 프로젝트 열기: nebadon2025/opensimulator 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
m_UrlModule IUrlModule

공개 메소드들

메소드 설명
CheckThreatLevel ( ThreatLevel level, string function ) : void
ForceAttachToAvatarFromInventory ( UUID avatarId, string itemName, int attachmentPoint ) : void
ForceSit ( string avatar, UUID targetID ) : void
Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
InitializeLifetimeService ( ) : Object
osAgentSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osAvatarName2Key ( string firstname, string lastname ) : string
osAvatarPlayAnimation ( string avatar, string animation ) : void
osAvatarStopAnimation ( string avatar, string animation ) : void
osCauseDamage ( string avatar, double damage ) : void
osCauseHealing ( string avatar, double healing ) : void
osCheckODE ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osCollisionSound ( string impact_sound, double impact_volume ) : void
osConsoleCommand ( string command ) : bool
osDie ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID ) : void

Similar to llDie but given an object UUID

osDrawEllipse ( string drawList, int width, int height ) : string
osDrawFilledPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
osDrawFilledRectangle ( string drawList, int width, int height ) : string
osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
osDrawLine ( string drawList, int endX, int endY ) : string
osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
osDrawPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
osDrawRectangle ( string drawList, int width, int height ) : string
osDrawText ( string drawList, string text ) : string
osDropAttachment ( ) : void
osDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
osEjectFromGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Eject user from the group this object is set to

osForceAttachToAvatar ( int attachmentPoint ) : void
osForceAttachToAvatarFromInventory ( string itemName, int attachmentPoint ) : void
osForceAttachToOtherAvatarFromInventory ( string rawAvatarId, string itemName, int attachmentPoint ) : void
osForceBreakAllLinks ( ) : void
osForceBreakLink ( int linknum ) : void
osForceCreateLink ( string target, int parent ) : void
osForceDetachFromAvatar ( ) : void
osForceDropAttachment ( ) : void
osForceDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
osForceOtherSit ( string avatar ) : void

Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Silent fail if agent (or target if overloaded) not found. Does work if passed key (or keys if overloaded).

osForceOtherSit ( string avatar, string target ) : void

Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.

osFormatString ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list strings ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetAgentIP ( string agent ) : string
osGetAgents ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetAvatarHomeURI ( string uuid ) : string
osGetAvatarList ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Like osGetAgents but returns enough info for a radar

osGetCurrentSunHour ( ) : double

Return the current Sun Hour 0...24, with 0 being roughly sun-rise

osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osGetGender ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get the gender as specified in avatar appearance for a given avatar key

osGetGridCustom ( string key ) : string
osGetGridGatekeeperURI ( ) : string
osGetGridHomeURI ( ) : string
osGetGridLoginURI ( ) : string
osGetGridName ( ) : string
osGetGridNick ( ) : string

Get the nickname of this grid, as set in the [GridInfo] config section.

Threat level is Moderate because intentional abuse, for instance scripts that are written to be malicious only on one grid, for instance in a HG scenario, are a distinct possibility.

osGetHealRate ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osGetHealth ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osGetInventoryDesc ( string item ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get the description from an inventory item

osGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Get the primitive parameters of a linked prim.

Threat level is 'Low' because certain users could possibly be tricked into dropping an unverified script into one of their own objects, which could then gather the physical construction details of the object and transmit it to an unscrupulous third party, thus permitting unauthorized duplication of the object's form.

osGetMapTexture ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get current region's map texture UUID

osGetNotecard ( string name ) : string

Get an entire notecard at once.

Instead of using the LSL Dataserver event to pull notecard data line by line, this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.

osGetNotecardLine ( string name, int line ) : string

Directly get an entire notecard at once.

Instead of using the LSL Dataserver event to pull notecard data this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.

osGetNumberOfAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetNumberOfNotecardLines ( string name ) : int

Get the number of lines in the given notecard.

Instead of using the LSL Dataserver event to pull notecard data, this will simply read the number of note card lines and return this data as an integer. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.

osGetPhysicsEngineName ( ) : string
osGetPhysicsEngineType ( ) : string
osGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetRegionMapTexture ( string regionName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get a region's map texture UUID by region UUID or name.

osGetRegionSize ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osGetRegionStats ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Return information regarding various simulator statistics (sim fps, physics fps, time dilation, total number of prims, total number of active scripts, script lps, various timing data, packets in/out, etc. Basically much the information that's shown in the client's Statistics Bar (Ctrl-Shift-1)

osGetRezzingObject ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetScriptEngineName ( ) : string
osGetSimulatorMemory ( ) : int
osGetSimulatorVersion ( ) : string
osGetSunParam ( string param ) : double
osGetTerrainHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osGetWindParam ( string plugin, string param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osInviteToGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Invite user to the group this object is set to

osIsNpc ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osIsUUID ( string thing ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Checks if thing is a UUID.

osKey2Name ( string id ) : string
osKickAvatar ( string FirstName, string SurName, string alert ) : void
osList2Double ( OpenSim.Region.ScriptEngine.Shared.LSL_Types src, int index ) : double
osListenRegex ( int channelID, string name, string ID, string msg, int regexBitfield ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osLoadedCreationDate ( ) : string
osLoadedCreationID ( ) : string
osLoadedCreationTime ( ) : string
osMakeNotecard ( string notecardName, OpenSim.Region.ScriptEngine.Shared.LSL_Types contents ) : void

Write a notecard directly to the prim's inventory.

This needs ThreatLevel high. It is an excellent griefer tool, In a loop, it can cause asset bloat and DOS levels of asset writes.

osMatchString ( string src, string pattern, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osMax ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Wraps to Math.max()

osMessageAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints, int options ) : void
osMessageObject ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID, string message ) : void

Send a message to to object identified by the given UUID

A script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message

osMin ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Wraps to Math.Min()

osMovePen ( string drawList, int x, int y ) : string
osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard, int options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcGetOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcGetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osNpcGetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
osNpcLoadAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : void
osNpcMoveTo ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
osNpcMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, int options ) : void
osNpcPlayAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
osNpcRemove ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Save the current appearance of the NPC permanently to the named notecard.

osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void
osNpcSetProfileAbout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string about ) : void
osNpcSetProfileImage ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string image ) : void
osNpcSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation ) : void
osNpcShout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
osNpcSit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString target, int options ) : void
osNpcStand ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcStopAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
osNpcStopMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcTouch ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npcLSL_Key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString object_key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link_num ) : void
osNpcWhisper ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
osOwnerSaveAppearance ( string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Save the current appearance of the script owner permanently to the named notecard.

osParcelJoin ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
osParcelSetDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osParcelSubdivide ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
osParseJSON ( string JSON ) : Hashtable
osParseJSONNew ( string JSON ) : Object
osRegexIsMatch ( string input, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osRegionNotice ( string msg ) : void
osRegionRestart ( double seconds ) : int
osRegionRestart ( double seconds, string msg ) : int
osReplaceString ( string src, string pattern, string replace, int count, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osRequestSecureURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osRequestURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, string type ) : void

Sets the response type for an HTTP request/response

osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void

Changes the Estate Sun Settings, then Triggers a Sun Update

osSetFontName ( string drawList, string fontName ) : string
osSetFontSize ( string drawList, int fontSize ) : string
osSetHealRate ( string avatar, double healrate ) : void
osSetHealth ( string avatar, double health ) : void
osSetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osSetParcelMediaURL ( string url ) : void
osSetParcelSIPAddress ( string SIPAddress ) : void
osSetPenCap ( string drawList, string direction, string type ) : string
osSetPenColor ( string drawList, string color ) : string
osSetPenColour ( string drawList, string colour ) : string
osSetPenSize ( string drawList, int penSize ) : string
osSetPrimFloatOnWater ( int floatYN ) : void
osSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osSetProjectionParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void

Set parameters for light projection with uuid of target prim

osSetProjectionParams ( bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void

Set parameters for light projection in host prim

osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void

Changes the Region Sun Settings, then Triggers a Sun Update

osSetRegionWaterHeight ( double height ) : void
osSetRot ( UUID target, Quaternion rotation ) : void
osSetSpeed ( string UUID, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat SpeedModifier ) : void
osSetStateEvents ( int events ) : void
osSetSunParam ( string param, double value ) : void
osSetTerrainHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osSetTerrainTexture ( int level, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture ) : void

Sets terrain estate texture

osSetTerrainTextureHeight ( int corner, double low, double high ) : void

Sets terrain heights of estate

osSetWindParam ( string plugin, string param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
osSunGetParam ( string param ) : double
osSunSetParam ( string param, double value ) : void
osTeleportAgent ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportAgent ( string agent, int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportOwner ( int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportOwner ( string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTerrainFlush ( ) : void
osTerrainGetHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osTerrainSetHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osUnixTimeToTimestamp ( long time ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Convert a unix time to a llGetTimestamp() like string

osVolumeDetect ( int detect ) : void
osWindActiveModelPluginName ( ) : string

보호된 메소드들

메소드 설명
CacheNotecard ( string notecardNameOrUuid ) : UUID

Cache a notecard's contents.

DropAttachment ( bool checkPerms ) : void
DropAttachmentAt ( bool checkPerms, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
LoadNotecard ( string notecardNameOrUuid ) : string

Load the notecard data found at the given prim inventory item name or asset uuid.

SaveAppearanceToNotecard ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
SaveAppearanceToNotecard ( ScenePresence sp, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
SaveAppearanceToNotecard ( UUID avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
SaveNotecard ( string name, string description, string data, bool forceSameName ) : TaskInventoryItem

Save a notecard to prim inventory.

ScriptSleep ( int delay ) : void
SearchTaskInventoryForAssetId ( string name ) : UUID
ShoutErrorOnLackingOwnerPerms ( int perms, string errorPrefix ) : bool

비공개 메소드들

메소드 설명
AvatarPlayAnimation ( string avatar, string animation ) : void
AvatarStopAnimation ( string avatar, string animation ) : void
CheckThreatLevelTest ( ThreatLevel level, string function ) : string
GetSunParam ( string param ) : double
GetTerrainHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
GridUserInfo ( InfoType type ) : string
GridUserInfo ( InfoType type, string key ) : string
InitLSL ( ) : void

Initialize the LSL interface.

FIXME: This is an abomination. We should be able to set this up earlier but currently we have no guarantee the interface is present on Initialize(). There needs to be another post initialize call from ScriptInstance.

MessageObject ( UUID objUUID, string message ) : void
NpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard, bool owned, bool senseAsAgent, bool hostGroupID ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
OSSLDeprecated ( string function, string replacement ) : void
OSSLError ( string msg ) : void
OSSLShoutError ( string message ) : void
RegionRestart ( double seconds, string msg ) : void
SetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string functionName ) : void
SetSunParam ( string param, double value ) : void
SetTerrainHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
TeleportAgent ( string agent, int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat, bool relaxRestrictions ) : void
TeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat, bool relaxRestrictions ) : void
osdToArray ( OSDArray list ) : ArrayList
osdToHashtable ( OSDMap map ) : Hashtable
osdToObject ( OSD decoded ) : Object

메소드 상세

CacheNotecard() 보호된 메소드

Cache a notecard's contents.
protected CacheNotecard ( string notecardNameOrUuid ) : UUID
notecardNameOrUuid string
리턴 UUID

CheckThreatLevel() 공개 메소드

public CheckThreatLevel ( ThreatLevel level, string function ) : void
level ThreatLevel
function string
리턴 void

DropAttachment() 보호된 메소드

protected DropAttachment ( bool checkPerms ) : void
checkPerms bool
리턴 void

DropAttachmentAt() 보호된 메소드

protected DropAttachmentAt ( bool checkPerms, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
checkPerms bool
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

ForceAttachToAvatarFromInventory() 공개 메소드

public ForceAttachToAvatarFromInventory ( UUID avatarId, string itemName, int attachmentPoint ) : void
avatarId UUID
itemName string
attachmentPoint int
리턴 void

ForceSit() 공개 메소드

public ForceSit ( string avatar, UUID targetID ) : void
avatar string
targetID UUID
리턴 void

Initialize() 공개 메소드

public Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
scriptEngine IScriptEngine
host OpenSim.Region.Framework.Scenes.SceneObjectPart
item OpenSim.Framework.TaskInventoryItem
리턴 void

InitializeLifetimeService() 공개 메소드

public InitializeLifetimeService ( ) : Object
리턴 Object

LoadNotecard() 보호된 메소드

Load the notecard data found at the given prim inventory item name or asset uuid.
protected LoadNotecard ( string notecardNameOrUuid ) : string
notecardNameOrUuid string
리턴 string

SaveAppearanceToNotecard() 보호된 메소드

protected SaveAppearanceToNotecard ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rawAvatarId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

SaveAppearanceToNotecard() 보호된 메소드

protected SaveAppearanceToNotecard ( ScenePresence sp, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
sp OpenSim.Region.Framework.Scenes.ScenePresence
notecard string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

SaveAppearanceToNotecard() 보호된 메소드

protected SaveAppearanceToNotecard ( UUID avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
avatarId UUID
notecard string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

SaveNotecard() 보호된 메소드

Save a notecard to prim inventory.
protected SaveNotecard ( string name, string description, string data, bool forceSameName ) : TaskInventoryItem
name string
description string Description of notecard
data string
forceSameName bool /// If true, then if an item exists with the same name, it is replaced. /// If false, then a new item is created witha slightly different name (e.g. name 1) ///
리턴 OpenSim.Framework.TaskInventoryItem

ScriptSleep() 보호된 메소드

protected ScriptSleep ( int delay ) : void
delay int
리턴 void

SearchTaskInventoryForAssetId() 보호된 메소드

protected SearchTaskInventoryForAssetId ( string name ) : UUID
name string
리턴 UUID

ShoutErrorOnLackingOwnerPerms() 보호된 메소드

protected ShoutErrorOnLackingOwnerPerms ( int perms, string errorPrefix ) : bool
perms int
errorPrefix string
리턴 bool

osAgentSaveAppearance() 공개 메소드

public osAgentSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
avatarId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osAvatarName2Key() 공개 메소드

public osAvatarName2Key ( string firstname, string lastname ) : string
firstname string
lastname string
리턴 string

osAvatarPlayAnimation() 공개 메소드

public osAvatarPlayAnimation ( string avatar, string animation ) : void
avatar string
animation string
리턴 void

osAvatarStopAnimation() 공개 메소드

public osAvatarStopAnimation ( string avatar, string animation ) : void
avatar string
animation string
리턴 void

osCauseDamage() 공개 메소드

public osCauseDamage ( string avatar, double damage ) : void
avatar string
damage double
리턴 void

osCauseHealing() 공개 메소드

public osCauseHealing ( string avatar, double healing ) : void
avatar string
healing double
리턴 void

osCheckODE() 공개 메소드

public osCheckODE ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osCollisionSound() 공개 메소드

public osCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
리턴 void

osConsoleCommand() 공개 메소드

public osConsoleCommand ( string command ) : bool
command string
리턴 bool

osDie() 공개 메소드

Similar to llDie but given an object UUID
public osDie ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID ) : void
objectUUID OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

osDrawEllipse() 공개 메소드

public osDrawEllipse ( string drawList, int width, int height ) : string
drawList string
width int
height int
리턴 string

osDrawFilledPolygon() 공개 메소드

public osDrawFilledPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
drawList string
x OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
y OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 string

osDrawFilledRectangle() 공개 메소드

public osDrawFilledRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
리턴 string

osDrawImage() 공개 메소드

public osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
drawList string
width int
height int
imageUrl string
리턴 string

osDrawLine() 공개 메소드

public osDrawLine ( string drawList, int endX, int endY ) : string
drawList string
endX int
endY int
리턴 string

osDrawLine() 공개 메소드

public osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
drawList string
startX int
startY int
endX int
endY int
리턴 string

osDrawPolygon() 공개 메소드

public osDrawPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
drawList string
x OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
y OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 string

osDrawRectangle() 공개 메소드

public osDrawRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
리턴 string

osDrawText() 공개 메소드

public osDrawText ( string drawList, string text ) : string
drawList string
text string
리턴 string

osDropAttachment() 공개 메소드

public osDropAttachment ( ) : void
리턴 void

osDropAttachmentAt() 공개 메소드

public osDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

osEjectFromGroup() 공개 메소드

Eject user from the group this object is set to
public osEjectFromGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
agentId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osForceAttachToAvatar() 공개 메소드

public osForceAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
리턴 void

osForceAttachToAvatarFromInventory() 공개 메소드

public osForceAttachToAvatarFromInventory ( string itemName, int attachmentPoint ) : void
itemName string
attachmentPoint int
리턴 void

osForceAttachToOtherAvatarFromInventory() 공개 메소드

public osForceAttachToOtherAvatarFromInventory ( string rawAvatarId, string itemName, int attachmentPoint ) : void
rawAvatarId string
itemName string
attachmentPoint int
리턴 void

osForceBreakAllLinks() 공개 메소드

public osForceBreakAllLinks ( ) : void
리턴 void

osForceBreakLink() 공개 메소드

public osForceBreakLink ( int linknum ) : void
linknum int
리턴 void

osForceCreateLink() 공개 메소드

public osForceCreateLink ( string target, int parent ) : void
target string
parent int
리턴 void

osForceDetachFromAvatar() 공개 메소드

public osForceDetachFromAvatar ( ) : void
리턴 void

osForceDropAttachment() 공개 메소드

public osForceDropAttachment ( ) : void
리턴 void

osForceDropAttachmentAt() 공개 메소드

public osForceDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

osForceOtherSit() 공개 메소드

Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Silent fail if agent (or target if overloaded) not found. Does work if passed key (or keys if overloaded).
public osForceOtherSit ( string avatar ) : void
avatar string
리턴 void

osForceOtherSit() 공개 메소드

Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
public osForceOtherSit ( string avatar, string target ) : void
avatar string
target string
리턴 void

osFormatString() 공개 메소드

public osFormatString ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list strings ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
strings OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetAgentIP() 공개 메소드

public osGetAgentIP ( string agent ) : string
agent string
리턴 string

osGetAgents() 공개 메소드

public osGetAgents ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetAvatarHomeURI() 공개 메소드

public osGetAvatarHomeURI ( string uuid ) : string
uuid string
리턴 string

osGetAvatarList() 공개 메소드

Like osGetAgents but returns enough info for a radar
public osGetAvatarList ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetCurrentSunHour() 공개 메소드

Return the current Sun Hour 0...24, with 0 being roughly sun-rise
public osGetCurrentSunHour ( ) : double
리턴 double

osGetDrawStringSize() 공개 메소드

public osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
contentType string
text string
fontName string
fontSize int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osGetGender() 공개 메소드

Get the gender as specified in avatar appearance for a given avatar key
public osGetGender ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rawAvatarId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetGridCustom() 공개 메소드

public osGetGridCustom ( string key ) : string
key string
리턴 string

osGetGridGatekeeperURI() 공개 메소드

public osGetGridGatekeeperURI ( ) : string
리턴 string

osGetGridHomeURI() 공개 메소드

public osGetGridHomeURI ( ) : string
리턴 string

osGetGridLoginURI() 공개 메소드

public osGetGridLoginURI ( ) : string
리턴 string

osGetGridName() 공개 메소드

public osGetGridName ( ) : string
리턴 string

osGetGridNick() 공개 메소드

Get the nickname of this grid, as set in the [GridInfo] config section.
Threat level is Moderate because intentional abuse, for instance scripts that are written to be malicious only on one grid, for instance in a HG scenario, are a distinct possibility.
public osGetGridNick ( ) : string
리턴 string

osGetHealRate() 공개 메소드

public osGetHealRate ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
avatar string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osGetHealth() 공개 메소드

public osGetHealth ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
avatar string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osGetInventoryDesc() 공개 메소드

Get the description from an inventory item
public osGetInventoryDesc ( string item ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
item string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetLinkPrimitiveParams() 공개 메소드

Get the primitive parameters of a linked prim.
Threat level is 'Low' because certain users could possibly be tricked into dropping an unverified script into one of their own objects, which could then gather the physical construction details of the object and transmit it to an unscrupulous third party, thus permitting unauthorized duplication of the object's form.
public osGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetMapTexture() 공개 메소드

Get current region's map texture UUID
public osGetMapTexture ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetNotecard() 공개 메소드

Get an entire notecard at once.
Instead of using the LSL Dataserver event to pull notecard data line by line, this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.
public osGetNotecard ( string name ) : string
name string Name of the notecard or its asset id
리턴 string

osGetNotecardLine() 공개 메소드

Directly get an entire notecard at once.
Instead of using the LSL Dataserver event to pull notecard data this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.
public osGetNotecardLine ( string name, int line ) : string
name string Name of the notecard or its asset id
line int The line number to read. The first line is line 0
리턴 string

osGetNumberOfAttachments() 공개 메소드

public osGetNumberOfAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
avatar OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
attachmentPoints OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetNumberOfNotecardLines() 공개 메소드

Get the number of lines in the given notecard.
Instead of using the LSL Dataserver event to pull notecard data, this will simply read the number of note card lines and return this data as an integer. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.
public osGetNumberOfNotecardLines ( string name ) : int
name string Name of the notecard or its asset id
리턴 int

osGetPhysicsEngineName() 공개 메소드

public osGetPhysicsEngineName ( ) : string
리턴 string

osGetPhysicsEngineType() 공개 메소드

public osGetPhysicsEngineType ( ) : string
리턴 string

osGetPrimitiveParams() 공개 메소드

public osGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetRegionMapTexture() 공개 메소드

Get a region's map texture UUID by region UUID or name.
public osGetRegionMapTexture ( string regionName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
regionName string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetRegionSize() 공개 메소드

public osGetRegionSize ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osGetRegionStats() 공개 메소드

Return information regarding various simulator statistics (sim fps, physics fps, time dilation, total number of prims, total number of active scripts, script lps, various timing data, packets in/out, etc. Basically much the information that's shown in the client's Statistics Bar (Ctrl-Shift-1)
public osGetRegionStats ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetRezzingObject() 공개 메소드

public osGetRezzingObject ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetScriptEngineName() 공개 메소드

public osGetScriptEngineName ( ) : string
리턴 string

osGetSimulatorMemory() 공개 메소드

public osGetSimulatorMemory ( ) : int
리턴 int

osGetSimulatorVersion() 공개 메소드

public osGetSimulatorVersion ( ) : string
리턴 string

osGetSunParam() 공개 메소드

public osGetSunParam ( string param ) : double
param string
리턴 double

osGetTerrainHeight() 공개 메소드

public osGetTerrainHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x int
y int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osGetWindParam() 공개 메소드

public osGetWindParam ( string plugin, string param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
plugin string
param string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osInviteToGroup() 공개 메소드

Invite user to the group this object is set to
public osInviteToGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
agentId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osIsNpc() 공개 메소드

public osIsNpc ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osIsUUID() 공개 메소드

Checks if thing is a UUID.
public osIsUUID ( string thing ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
thing string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osKey2Name() 공개 메소드

public osKey2Name ( string id ) : string
id string
리턴 string

osKickAvatar() 공개 메소드

public osKickAvatar ( string FirstName, string SurName, string alert ) : void
FirstName string
SurName string
alert string
리턴 void

osList2Double() 공개 메소드

public osList2Double ( OpenSim.Region.ScriptEngine.Shared.LSL_Types src, int index ) : double
src OpenSim.Region.ScriptEngine.Shared.LSL_Types
index int
리턴 double

osListenRegex() 공개 메소드

public osListenRegex ( int channelID, string name, string ID, string msg, int regexBitfield ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
regexBitfield int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osLoadedCreationDate() 공개 메소드

public osLoadedCreationDate ( ) : string
리턴 string

osLoadedCreationID() 공개 메소드

public osLoadedCreationID ( ) : string
리턴 string

osLoadedCreationTime() 공개 메소드

public osLoadedCreationTime ( ) : string
리턴 string

osMakeNotecard() 공개 메소드

Write a notecard directly to the prim's inventory.
This needs ThreatLevel high. It is an excellent griefer tool, In a loop, it can cause asset bloat and DOS levels of asset writes.
public osMakeNotecard ( string notecardName, OpenSim.Region.ScriptEngine.Shared.LSL_Types contents ) : void
notecardName string The name of the notecard to write.
contents OpenSim.Region.ScriptEngine.Shared.LSL_Types The contents of the notecard.
리턴 void

osMatchString() 공개 메소드

public osMatchString ( string src, string pattern, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
pattern string
start int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osMax() 공개 메소드

Wraps to Math.max()
public osMax ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a double
b double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osMessageAttachments() 공개 메소드

public osMessageAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints, int options ) : void
avatar OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
attachmentPoints OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
options int
리턴 void

osMessageObject() 공개 메소드

Send a message to to object identified by the given UUID
A script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message
public osMessageObject ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID, string message ) : void
objectUUID OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
리턴 void

osMin() 공개 메소드

Wraps to Math.Min()
public osMin ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a double
b double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osMovePen() 공개 메소드

public osMovePen ( string drawList, int x, int y ) : string
drawList string
x int
y int
리턴 string

osNpcCreate() 공개 메소드

public osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
firstname string
lastname string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
notecard string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcCreate() 공개 메소드

public osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard, int options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
firstname string
lastname string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
notecard string
options int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcGetOwner() 공개 메소드

public osNpcGetOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcGetPos() 공개 메소드

public osNpcGetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osNpcGetRot() 공개 메소드

public osNpcGetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

osNpcLoadAppearance() 공개 메소드

public osNpcLoadAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string
리턴 void

osNpcMoveTo() 공개 메소드

public osNpcMoveTo ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

osNpcMoveToTarget() 공개 메소드

public osNpcMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, int options ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options int
리턴 void

osNpcPlayAnimation() 공개 메소드

public osNpcPlayAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
animation string
리턴 void

osNpcRemove() 공개 메소드

public osNpcRemove ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

osNpcSaveAppearance() 공개 메소드

Save the current appearance of the NPC permanently to the named notecard.
public osNpcSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string The name of the notecard to which to save the appearance.
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcSay() 공개 메소드

public osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel int
message string
리턴 void

osNpcSay() 공개 메소드

public osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
리턴 void

osNpcSetProfileAbout() 공개 메소드

public osNpcSetProfileAbout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string about ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
about string
리턴 void

osNpcSetProfileImage() 공개 메소드

public osNpcSetProfileImage ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string image ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
image string
리턴 void

osNpcSetRot() 공개 메소드

public osNpcSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rotation OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

osNpcShout() 공개 메소드

public osNpcShout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel int
message string
리턴 void

osNpcSit() 공개 메소드

public osNpcSit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString target, int options ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options int
리턴 void

osNpcStand() 공개 메소드

public osNpcStand ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

osNpcStopAnimation() 공개 메소드

public osNpcStopAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
animation string
리턴 void

osNpcStopMoveToTarget() 공개 메소드

public osNpcStopMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

osNpcTouch() 공개 메소드

public osNpcTouch ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npcLSL_Key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString object_key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link_num ) : void
npcLSL_Key OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
object_key OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
link_num OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 void

osNpcWhisper() 공개 메소드

public osNpcWhisper ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel int
message string
리턴 void

osOwnerSaveAppearance() 공개 메소드

Save the current appearance of the script owner permanently to the named notecard.
public osOwnerSaveAppearance ( string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string The name of the notecard to which to save the appearance.
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osParcelJoin() 공개 메소드

public osParcelJoin ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
pos1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
pos2 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

osParcelSetDetails() 공개 메소드

public osParcelSetDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

osParcelSubdivide() 공개 메소드

public osParcelSubdivide ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
pos1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
pos2 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

osParseJSON() 공개 메소드

public osParseJSON ( string JSON ) : Hashtable
JSON string
리턴 System.Collections.Hashtable

osParseJSONNew() 공개 메소드

public osParseJSONNew ( string JSON ) : Object
JSON string
리턴 Object

osRegexIsMatch() 공개 메소드

public osRegexIsMatch ( string input, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
input string
pattern string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osRegionNotice() 공개 메소드

public osRegionNotice ( string msg ) : void
msg string
리턴 void

osRegionRestart() 공개 메소드

public osRegionRestart ( double seconds ) : int
seconds double
리턴 int

osRegionRestart() 공개 메소드

public osRegionRestart ( double seconds, string msg ) : int
seconds double
msg string
리턴 int

osReplaceString() 공개 메소드

public osReplaceString ( string src, string pattern, string replace, int count, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
pattern string
replace string
count int
start int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osRequestSecureURL() 공개 메소드

public osRequestSecureURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osRequestURL() 공개 메소드

public osRequestURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osSetContentType() 공개 메소드

Sets the response type for an HTTP request/response
public osSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, string type ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type string
리턴 void

osSetDynamicTextureData() 공개 메소드

public osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
리턴 string

osSetDynamicTextureDataBlend() 공개 메소드

public osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
alpha int
리턴 string

osSetDynamicTextureDataBlendFace() 공개 메소드

public osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
data string
extraParams string
blend bool
disp int
timer int
alpha int
face int
리턴 string

osSetDynamicTextureURL() 공개 메소드

public osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
리턴 string

osSetDynamicTextureURLBlend() 공개 메소드

public osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
alpha int
리턴 string

osSetDynamicTextureURLBlendFace() 공개 메소드

public osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
url string
extraParams string
blend bool
disp int
timer int
alpha int
face int
리턴 string

osSetEstateSunSettings() 공개 메소드

Changes the Estate Sun Settings, then Triggers a Sun Update
public osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void
sunFixed bool True to keep the sun stationary, false to use global time
sunHour double The "Sun Hour" that is desired, 0...24, with 0 just after SunRise
리턴 void

osSetFontName() 공개 메소드

public osSetFontName ( string drawList, string fontName ) : string
drawList string
fontName string
리턴 string

osSetFontSize() 공개 메소드

public osSetFontSize ( string drawList, int fontSize ) : string
drawList string
fontSize int
리턴 string

osSetHealRate() 공개 메소드

public osSetHealRate ( string avatar, double healrate ) : void
avatar string
healrate double
리턴 void

osSetHealth() 공개 메소드

public osSetHealth ( string avatar, double health ) : void
avatar string
health double
리턴 void

osSetParcelDetails() 공개 메소드

public osSetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

osSetParcelMediaURL() 공개 메소드

public osSetParcelMediaURL ( string url ) : void
url string
리턴 void

osSetParcelSIPAddress() 공개 메소드

public osSetParcelSIPAddress ( string SIPAddress ) : void
SIPAddress string
리턴 void

osSetPenCap() 공개 메소드

public osSetPenCap ( string drawList, string direction, string type ) : string
drawList string
direction string
type string
리턴 string

osSetPenColor() 공개 메소드

public osSetPenColor ( string drawList, string color ) : string
drawList string
color string
리턴 string

osSetPenColour() 공개 메소드

public osSetPenColour ( string drawList, string colour ) : string
drawList string
colour string
리턴 string

osSetPenSize() 공개 메소드

public osSetPenSize ( string drawList, int penSize ) : string
drawList string
penSize int
리턴 string

osSetPrimFloatOnWater() 공개 메소드

public osSetPrimFloatOnWater ( int floatYN ) : void
floatYN int
리턴 void

osSetPrimitiveParams() 공개 메소드

public osSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

osSetProjectionParams() 공개 메소드

Set parameters for light projection with uuid of target prim
public osSetProjectionParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
projection bool
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
fov double
focus double
amb double
리턴 void

osSetProjectionParams() 공개 메소드

Set parameters for light projection in host prim
public osSetProjectionParams ( bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
projection bool
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
fov double
focus double
amb double
리턴 void

osSetRegionSunSettings() 공개 메소드

Changes the Region Sun Settings, then Triggers a Sun Update
public osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void
useEstateSun bool True to use Estate Sun instead of Region Sun
sunFixed bool True to keep the sun stationary
sunHour double The "Sun Hour" that is desired, 0...24, with 0 just after SunRise
리턴 void

osSetRegionWaterHeight() 공개 메소드

public osSetRegionWaterHeight ( double height ) : void
height double
리턴 void

osSetRot() 공개 메소드

public osSetRot ( UUID target, Quaternion rotation ) : void
target UUID
rotation Quaternion
리턴 void

osSetSpeed() 공개 메소드

public osSetSpeed ( string UUID, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat SpeedModifier ) : void
UUID string
SpeedModifier OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 void

osSetStateEvents() 공개 메소드

public osSetStateEvents ( int events ) : void
events int
리턴 void

osSetSunParam() 공개 메소드

public osSetSunParam ( string param, double value ) : void
param string
value double
리턴 void

osSetTerrainHeight() 공개 메소드

public osSetTerrainHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
x int
y int
val double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osSetTerrainTexture() 공개 메소드

Sets terrain estate texture
public osSetTerrainTexture ( int level, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture ) : void
level int
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

osSetTerrainTextureHeight() 공개 메소드

Sets terrain heights of estate
public osSetTerrainTextureHeight ( int corner, double low, double high ) : void
corner int
low double
high double
리턴 void

osSetWindParam() 공개 메소드

public osSetWindParam ( string plugin, string param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
plugin string
param string
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 void

osSunGetParam() 공개 메소드

public osSunGetParam ( string param ) : double
param string
리턴 double

osSunSetParam() 공개 메소드

public osSunSetParam ( string param, double value ) : void
param string
value double
리턴 void

osTeleportAgent() 공개 메소드

public osTeleportAgent ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
agent string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
리턴 void

osTeleportAgent() 공개 메소드

public osTeleportAgent ( string agent, int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
agent string
regionGridX int
regionGridY int
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
리턴 void

osTeleportAgent() 공개 메소드

public osTeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
agent string
regionName string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
리턴 void

osTeleportOwner() 공개 메소드

public osTeleportOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
리턴 void

osTeleportOwner() 공개 메소드

public osTeleportOwner ( int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
regionGridX int
regionGridY int
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
리턴 void

osTeleportOwner() 공개 메소드

public osTeleportOwner ( string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
regionName string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
리턴 void

osTerrainFlush() 공개 메소드

public osTerrainFlush ( ) : void
리턴 void

osTerrainGetHeight() 공개 메소드

public osTerrainGetHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x int
y int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osTerrainSetHeight() 공개 메소드

public osTerrainSetHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
x int
y int
val double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osUnixTimeToTimestamp() 공개 메소드

Convert a unix time to a llGetTimestamp() like string
public osUnixTimeToTimestamp ( long time ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
time long
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osVolumeDetect() 공개 메소드

public osVolumeDetect ( int detect ) : void
detect int
리턴 void

osWindActiveModelPluginName() 공개 메소드

public osWindActiveModelPluginName ( ) : string
리턴 string

프로퍼티 상세

m_UrlModule 보호되어 있는 프로퍼티

protected IUrlModule m_UrlModule
리턴 IUrlModule