C# Class OpenSim.Region.ScriptEngine.Shared.Api.OSSL_Api

Inheritance: System.MarshalByRefObject, IOSSL_Api, IScriptApi
Afficher le fichier Open project: nebadon2025/opensimulator Class Usage Examples

Protected Properties

Свойство Type Description
m_UrlModule IUrlModule

Méthodes publiques

Méthode Description
CheckThreatLevel ( ThreatLevel level, string function ) : void
ForceAttachToAvatarFromInventory ( UUID avatarId, string itemName, int attachmentPoint ) : void
ForceSit ( string avatar, UUID targetID ) : void
Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
InitializeLifetimeService ( ) : Object
osAgentSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osAvatarName2Key ( string firstname, string lastname ) : string
osAvatarPlayAnimation ( string avatar, string animation ) : void
osAvatarStopAnimation ( string avatar, string animation ) : void
osCauseDamage ( string avatar, double damage ) : void
osCauseHealing ( string avatar, double healing ) : void
osCheckODE ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osCollisionSound ( string impact_sound, double impact_volume ) : void
osConsoleCommand ( string command ) : bool
osDie ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID ) : void

Similar to llDie but given an object UUID

osDrawEllipse ( string drawList, int width, int height ) : string
osDrawFilledPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
osDrawFilledRectangle ( string drawList, int width, int height ) : string
osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
osDrawLine ( string drawList, int endX, int endY ) : string
osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
osDrawPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
osDrawRectangle ( string drawList, int width, int height ) : string
osDrawText ( string drawList, string text ) : string
osDropAttachment ( ) : void
osDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
osEjectFromGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Eject user from the group this object is set to

osForceAttachToAvatar ( int attachmentPoint ) : void
osForceAttachToAvatarFromInventory ( string itemName, int attachmentPoint ) : void
osForceAttachToOtherAvatarFromInventory ( string rawAvatarId, string itemName, int attachmentPoint ) : void
osForceBreakAllLinks ( ) : void
osForceBreakLink ( int linknum ) : void
osForceCreateLink ( string target, int parent ) : void
osForceDetachFromAvatar ( ) : void
osForceDropAttachment ( ) : void
osForceDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
osForceOtherSit ( string avatar ) : void

Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Silent fail if agent (or target if overloaded) not found. Does work if passed key (or keys if overloaded).

osForceOtherSit ( string avatar, string target ) : void

Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.

osFormatString ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list strings ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetAgentIP ( string agent ) : string
osGetAgents ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetAvatarHomeURI ( string uuid ) : string
osGetAvatarList ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Like osGetAgents but returns enough info for a radar

osGetCurrentSunHour ( ) : double

Return the current Sun Hour 0...24, with 0 being roughly sun-rise

osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osGetGender ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get the gender as specified in avatar appearance for a given avatar key

osGetGridCustom ( string key ) : string
osGetGridGatekeeperURI ( ) : string
osGetGridHomeURI ( ) : string
osGetGridLoginURI ( ) : string
osGetGridName ( ) : string
osGetGridNick ( ) : string

Get the nickname of this grid, as set in the [GridInfo] config section.

Threat level is Moderate because intentional abuse, for instance scripts that are written to be malicious only on one grid, for instance in a HG scenario, are a distinct possibility.

osGetHealRate ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osGetHealth ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osGetInventoryDesc ( string item ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get the description from an inventory item

osGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Get the primitive parameters of a linked prim.

Threat level is 'Low' because certain users could possibly be tricked into dropping an unverified script into one of their own objects, which could then gather the physical construction details of the object and transmit it to an unscrupulous third party, thus permitting unauthorized duplication of the object's form.

osGetMapTexture ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get current region's map texture UUID

osGetNotecard ( string name ) : string

Get an entire notecard at once.

Instead of using the LSL Dataserver event to pull notecard data line by line, this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.

osGetNotecardLine ( string name, int line ) : string

Directly get an entire notecard at once.

Instead of using the LSL Dataserver event to pull notecard data this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.

osGetNumberOfAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetNumberOfNotecardLines ( string name ) : int

Get the number of lines in the given notecard.

Instead of using the LSL Dataserver event to pull notecard data, this will simply read the number of note card lines and return this data as an integer. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.

osGetPhysicsEngineName ( ) : string
osGetPhysicsEngineType ( ) : string
osGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetRegionMapTexture ( string regionName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Get a region's map texture UUID by region UUID or name.

osGetRegionSize ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osGetRegionStats ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Return information regarding various simulator statistics (sim fps, physics fps, time dilation, total number of prims, total number of active scripts, script lps, various timing data, packets in/out, etc. Basically much the information that's shown in the client's Statistics Bar (Ctrl-Shift-1)

osGetRezzingObject ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetScriptEngineName ( ) : string
osGetSimulatorMemory ( ) : int
osGetSimulatorVersion ( ) : string
osGetSunParam ( string param ) : double
osGetTerrainHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osGetWindParam ( string plugin, string param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osInviteToGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Invite user to the group this object is set to

osIsNpc ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osIsUUID ( string thing ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Checks if thing is a UUID.

osKey2Name ( string id ) : string
osKickAvatar ( string FirstName, string SurName, string alert ) : void
osList2Double ( OpenSim.Region.ScriptEngine.Shared.LSL_Types src, int index ) : double
osListenRegex ( int channelID, string name, string ID, string msg, int regexBitfield ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osLoadedCreationDate ( ) : string
osLoadedCreationID ( ) : string
osLoadedCreationTime ( ) : string
osMakeNotecard ( string notecardName, OpenSim.Region.ScriptEngine.Shared.LSL_Types contents ) : void

Write a notecard directly to the prim's inventory.

This needs ThreatLevel high. It is an excellent griefer tool, In a loop, it can cause asset bloat and DOS levels of asset writes.

osMatchString ( string src, string pattern, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osMax ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Wraps to Math.max()

osMessageAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints, int options ) : void
osMessageObject ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID, string message ) : void

Send a message to to object identified by the given UUID

A script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message

osMin ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Wraps to Math.Min()

osMovePen ( string drawList, int x, int y ) : string
osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard, int options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcGetOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcGetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osNpcGetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
osNpcLoadAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : void
osNpcMoveTo ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
osNpcMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, int options ) : void
osNpcPlayAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
osNpcRemove ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Save the current appearance of the NPC permanently to the named notecard.

osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void
osNpcSetProfileAbout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string about ) : void
osNpcSetProfileImage ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string image ) : void
osNpcSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation ) : void
osNpcShout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
osNpcSit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString target, int options ) : void
osNpcStand ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcStopAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
osNpcStopMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcTouch ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npcLSL_Key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString object_key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link_num ) : void
osNpcWhisper ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
osOwnerSaveAppearance ( string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Save the current appearance of the script owner permanently to the named notecard.

osParcelJoin ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
osParcelSetDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osParcelSubdivide ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
osParseJSON ( string JSON ) : Hashtable
osParseJSONNew ( string JSON ) : Object
osRegexIsMatch ( string input, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osRegionNotice ( string msg ) : void
osRegionRestart ( double seconds ) : int
osRegionRestart ( double seconds, string msg ) : int
osReplaceString ( string src, string pattern, string replace, int count, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osRequestSecureURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osRequestURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, string type ) : void

Sets the response type for an HTTP request/response

osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void

Changes the Estate Sun Settings, then Triggers a Sun Update

osSetFontName ( string drawList, string fontName ) : string
osSetFontSize ( string drawList, int fontSize ) : string
osSetHealRate ( string avatar, double healrate ) : void
osSetHealth ( string avatar, double health ) : void
osSetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osSetParcelMediaURL ( string url ) : void
osSetParcelSIPAddress ( string SIPAddress ) : void
osSetPenCap ( string drawList, string direction, string type ) : string
osSetPenColor ( string drawList, string color ) : string
osSetPenColour ( string drawList, string colour ) : string
osSetPenSize ( string drawList, int penSize ) : string
osSetPrimFloatOnWater ( int floatYN ) : void
osSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osSetProjectionParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void

Set parameters for light projection with uuid of target prim

osSetProjectionParams ( bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void

Set parameters for light projection in host prim

osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void

Changes the Region Sun Settings, then Triggers a Sun Update

osSetRegionWaterHeight ( double height ) : void
osSetRot ( UUID target, Quaternion rotation ) : void
osSetSpeed ( string UUID, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat SpeedModifier ) : void
osSetStateEvents ( int events ) : void
osSetSunParam ( string param, double value ) : void
osSetTerrainHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osSetTerrainTexture ( int level, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture ) : void

Sets terrain estate texture

osSetTerrainTextureHeight ( int corner, double low, double high ) : void

Sets terrain heights of estate

osSetWindParam ( string plugin, string param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
osSunGetParam ( string param ) : double
osSunSetParam ( string param, double value ) : void
osTeleportAgent ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportAgent ( string agent, int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportOwner ( int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTeleportOwner ( string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
osTerrainFlush ( ) : void
osTerrainGetHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osTerrainSetHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osUnixTimeToTimestamp ( long time ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Convert a unix time to a llGetTimestamp() like string

osVolumeDetect ( int detect ) : void
osWindActiveModelPluginName ( ) : string

Méthodes protégées

Méthode Description
CacheNotecard ( string notecardNameOrUuid ) : UUID

Cache a notecard's contents.

DropAttachment ( bool checkPerms ) : void
DropAttachmentAt ( bool checkPerms, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
LoadNotecard ( string notecardNameOrUuid ) : string

Load the notecard data found at the given prim inventory item name or asset uuid.

SaveAppearanceToNotecard ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
SaveAppearanceToNotecard ( ScenePresence sp, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
SaveAppearanceToNotecard ( UUID avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
SaveNotecard ( string name, string description, string data, bool forceSameName ) : TaskInventoryItem

Save a notecard to prim inventory.

ScriptSleep ( int delay ) : void
SearchTaskInventoryForAssetId ( string name ) : UUID
ShoutErrorOnLackingOwnerPerms ( int perms, string errorPrefix ) : bool

Private Methods

Méthode Description
AvatarPlayAnimation ( string avatar, string animation ) : void
AvatarStopAnimation ( string avatar, string animation ) : void
CheckThreatLevelTest ( ThreatLevel level, string function ) : string
GetSunParam ( string param ) : double
GetTerrainHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
GridUserInfo ( InfoType type ) : string
GridUserInfo ( InfoType type, string key ) : string
InitLSL ( ) : void

Initialize the LSL interface.

FIXME: This is an abomination. We should be able to set this up earlier but currently we have no guarantee the interface is present on Initialize(). There needs to be another post initialize call from ScriptInstance.

MessageObject ( UUID objUUID, string message ) : void
NpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard, bool owned, bool senseAsAgent, bool hostGroupID ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
OSSLDeprecated ( string function, string replacement ) : void
OSSLError ( string msg ) : void
OSSLShoutError ( string message ) : void
RegionRestart ( double seconds, string msg ) : void
SetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string functionName ) : void
SetSunParam ( string param, double value ) : void
SetTerrainHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
TeleportAgent ( string agent, int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat, bool relaxRestrictions ) : void
TeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat, bool relaxRestrictions ) : void
osdToArray ( OSDArray list ) : ArrayList
osdToHashtable ( OSDMap map ) : Hashtable
osdToObject ( OSD decoded ) : Object

Method Details

CacheNotecard() protected méthode

Cache a notecard's contents.
protected CacheNotecard ( string notecardNameOrUuid ) : UUID
notecardNameOrUuid string
Résultat UUID

CheckThreatLevel() public méthode

public CheckThreatLevel ( ThreatLevel level, string function ) : void
level ThreatLevel
function string
Résultat void

DropAttachment() protected méthode

protected DropAttachment ( bool checkPerms ) : void
checkPerms bool
Résultat void

DropAttachmentAt() protected méthode

protected DropAttachmentAt ( bool checkPerms, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
checkPerms bool
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

ForceAttachToAvatarFromInventory() public méthode

public ForceAttachToAvatarFromInventory ( UUID avatarId, string itemName, int attachmentPoint ) : void
avatarId UUID
itemName string
attachmentPoint int
Résultat void

ForceSit() public méthode

public ForceSit ( string avatar, UUID targetID ) : void
avatar string
targetID UUID
Résultat void

Initialize() public méthode

public Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
scriptEngine IScriptEngine
host OpenSim.Region.Framework.Scenes.SceneObjectPart
item OpenSim.Framework.TaskInventoryItem
Résultat void

InitializeLifetimeService() public méthode

public InitializeLifetimeService ( ) : Object
Résultat Object

LoadNotecard() protected méthode

Load the notecard data found at the given prim inventory item name or asset uuid.
protected LoadNotecard ( string notecardNameOrUuid ) : string
notecardNameOrUuid string
Résultat string

SaveAppearanceToNotecard() protected méthode

protected SaveAppearanceToNotecard ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rawAvatarId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

SaveAppearanceToNotecard() protected méthode

protected SaveAppearanceToNotecard ( ScenePresence sp, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
sp OpenSim.Region.Framework.Scenes.ScenePresence
notecard string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

SaveAppearanceToNotecard() protected méthode

protected SaveAppearanceToNotecard ( UUID avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
avatarId UUID
notecard string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

SaveNotecard() protected méthode

Save a notecard to prim inventory.
protected SaveNotecard ( string name, string description, string data, bool forceSameName ) : TaskInventoryItem
name string
description string Description of notecard
data string
forceSameName bool /// If true, then if an item exists with the same name, it is replaced. /// If false, then a new item is created witha slightly different name (e.g. name 1) ///
Résultat OpenSim.Framework.TaskInventoryItem

ScriptSleep() protected méthode

protected ScriptSleep ( int delay ) : void
delay int
Résultat void

SearchTaskInventoryForAssetId() protected méthode

protected SearchTaskInventoryForAssetId ( string name ) : UUID
name string
Résultat UUID

ShoutErrorOnLackingOwnerPerms() protected méthode

protected ShoutErrorOnLackingOwnerPerms ( int perms, string errorPrefix ) : bool
perms int
errorPrefix string
Résultat bool

osAgentSaveAppearance() public méthode

public osAgentSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatarId, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
avatarId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osAvatarName2Key() public méthode

public osAvatarName2Key ( string firstname, string lastname ) : string
firstname string
lastname string
Résultat string

osAvatarPlayAnimation() public méthode

public osAvatarPlayAnimation ( string avatar, string animation ) : void
avatar string
animation string
Résultat void

osAvatarStopAnimation() public méthode

public osAvatarStopAnimation ( string avatar, string animation ) : void
avatar string
animation string
Résultat void

osCauseDamage() public méthode

public osCauseDamage ( string avatar, double damage ) : void
avatar string
damage double
Résultat void

osCauseHealing() public méthode

public osCauseHealing ( string avatar, double healing ) : void
avatar string
healing double
Résultat void

osCheckODE() public méthode

public osCheckODE ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osCollisionSound() public méthode

public osCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
Résultat void

osConsoleCommand() public méthode

public osConsoleCommand ( string command ) : bool
command string
Résultat bool

osDie() public méthode

Similar to llDie but given an object UUID
public osDie ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID ) : void
objectUUID OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat void

osDrawEllipse() public méthode

public osDrawEllipse ( string drawList, int width, int height ) : string
drawList string
width int
height int
Résultat string

osDrawFilledPolygon() public méthode

public osDrawFilledPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
drawList string
x OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
y OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat string

osDrawFilledRectangle() public méthode

public osDrawFilledRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
Résultat string

osDrawImage() public méthode

public osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
drawList string
width int
height int
imageUrl string
Résultat string

osDrawLine() public méthode

public osDrawLine ( string drawList, int endX, int endY ) : string
drawList string
endX int
endY int
Résultat string

osDrawLine() public méthode

public osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
drawList string
startX int
startY int
endX int
endY int
Résultat string

osDrawPolygon() public méthode

public osDrawPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
drawList string
x OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
y OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat string

osDrawRectangle() public méthode

public osDrawRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
Résultat string

osDrawText() public méthode

public osDrawText ( string drawList, string text ) : string
drawList string
text string
Résultat string

osDropAttachment() public méthode

public osDropAttachment ( ) : void
Résultat void

osDropAttachmentAt() public méthode

public osDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

osEjectFromGroup() public méthode

Eject user from the group this object is set to
public osEjectFromGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
agentId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osForceAttachToAvatar() public méthode

public osForceAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
Résultat void

osForceAttachToAvatarFromInventory() public méthode

public osForceAttachToAvatarFromInventory ( string itemName, int attachmentPoint ) : void
itemName string
attachmentPoint int
Résultat void

osForceAttachToOtherAvatarFromInventory() public méthode

public osForceAttachToOtherAvatarFromInventory ( string rawAvatarId, string itemName, int attachmentPoint ) : void
rawAvatarId string
itemName string
attachmentPoint int
Résultat void

osForceBreakAllLinks() public méthode

public osForceBreakAllLinks ( ) : void
Résultat void

osForceBreakLink() public méthode

public osForceBreakLink ( int linknum ) : void
linknum int
Résultat void

osForceCreateLink() public méthode

public osForceCreateLink ( string target, int parent ) : void
target string
parent int
Résultat void

osForceDetachFromAvatar() public méthode

public osForceDetachFromAvatar ( ) : void
Résultat void

osForceDropAttachment() public méthode

public osForceDropAttachment ( ) : void
Résultat void

osForceDropAttachmentAt() public méthode

public osForceDropAttachmentAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

osForceOtherSit() public méthode

Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client. Silent fail if agent (or target if overloaded) not found. Does work if passed key (or keys if overloaded).
public osForceOtherSit ( string avatar ) : void
avatar string
Résultat void

osForceOtherSit() public méthode

Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
public osForceOtherSit ( string avatar, string target ) : void
avatar string
target string
Résultat void

osFormatString() public méthode

public osFormatString ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list strings ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
strings OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetAgentIP() public méthode

public osGetAgentIP ( string agent ) : string
agent string
Résultat string

osGetAgents() public méthode

public osGetAgents ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetAvatarHomeURI() public méthode

public osGetAvatarHomeURI ( string uuid ) : string
uuid string
Résultat string

osGetAvatarList() public méthode

Like osGetAgents but returns enough info for a radar
public osGetAvatarList ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetCurrentSunHour() public méthode

Return the current Sun Hour 0...24, with 0 being roughly sun-rise
public osGetCurrentSunHour ( ) : double
Résultat double

osGetDrawStringSize() public méthode

public osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
contentType string
text string
fontName string
fontSize int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osGetGender() public méthode

Get the gender as specified in avatar appearance for a given avatar key
public osGetGender ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString rawAvatarId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rawAvatarId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetGridCustom() public méthode

public osGetGridCustom ( string key ) : string
key string
Résultat string

osGetGridGatekeeperURI() public méthode

public osGetGridGatekeeperURI ( ) : string
Résultat string

osGetGridHomeURI() public méthode

public osGetGridHomeURI ( ) : string
Résultat string

osGetGridLoginURI() public méthode

public osGetGridLoginURI ( ) : string
Résultat string

osGetGridName() public méthode

public osGetGridName ( ) : string
Résultat string

osGetGridNick() public méthode

Get the nickname of this grid, as set in the [GridInfo] config section.
Threat level is Moderate because intentional abuse, for instance scripts that are written to be malicious only on one grid, for instance in a HG scenario, are a distinct possibility.
public osGetGridNick ( ) : string
Résultat string

osGetHealRate() public méthode

public osGetHealRate ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
avatar string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osGetHealth() public méthode

public osGetHealth ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
avatar string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osGetInventoryDesc() public méthode

Get the description from an inventory item
public osGetInventoryDesc ( string item ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
item string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetLinkPrimitiveParams() public méthode

Get the primitive parameters of a linked prim.
Threat level is 'Low' because certain users could possibly be tricked into dropping an unverified script into one of their own objects, which could then gather the physical construction details of the object and transmit it to an unscrupulous third party, thus permitting unauthorized duplication of the object's form.
public osGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetMapTexture() public méthode

Get current region's map texture UUID
public osGetMapTexture ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetNotecard() public méthode

Get an entire notecard at once.
Instead of using the LSL Dataserver event to pull notecard data line by line, this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.
public osGetNotecard ( string name ) : string
name string Name of the notecard or its asset id
Résultat string

osGetNotecardLine() public méthode

Directly get an entire notecard at once.
Instead of using the LSL Dataserver event to pull notecard data this will simply read the entire notecard and return its data as a string. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.
public osGetNotecardLine ( string name, int line ) : string
name string Name of the notecard or its asset id
line int The line number to read. The first line is line 0
Résultat string

osGetNumberOfAttachments() public méthode

public osGetNumberOfAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
avatar OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
attachmentPoints OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetNumberOfNotecardLines() public méthode

Get the number of lines in the given notecard.
Instead of using the LSL Dataserver event to pull notecard data, this will simply read the number of note card lines and return this data as an integer. Warning - due to the synchronous method this function uses to fetch assets, its use may be dangerous and unreliable while running in grid mode.
public osGetNumberOfNotecardLines ( string name ) : int
name string Name of the notecard or its asset id
Résultat int

osGetPhysicsEngineName() public méthode

public osGetPhysicsEngineName ( ) : string
Résultat string

osGetPhysicsEngineType() public méthode

public osGetPhysicsEngineType ( ) : string
Résultat string

osGetPrimitiveParams() public méthode

public osGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetRegionMapTexture() public méthode

Get a region's map texture UUID by region UUID or name.
public osGetRegionMapTexture ( string regionName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
regionName string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetRegionSize() public méthode

public osGetRegionSize ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osGetRegionStats() public méthode

Return information regarding various simulator statistics (sim fps, physics fps, time dilation, total number of prims, total number of active scripts, script lps, various timing data, packets in/out, etc. Basically much the information that's shown in the client's Statistics Bar (Ctrl-Shift-1)
public osGetRegionStats ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetRezzingObject() public méthode

public osGetRezzingObject ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetScriptEngineName() public méthode

public osGetScriptEngineName ( ) : string
Résultat string

osGetSimulatorMemory() public méthode

public osGetSimulatorMemory ( ) : int
Résultat int

osGetSimulatorVersion() public méthode

public osGetSimulatorVersion ( ) : string
Résultat string

osGetSunParam() public méthode

public osGetSunParam ( string param ) : double
param string
Résultat double

osGetTerrainHeight() public méthode

public osGetTerrainHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x int
y int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osGetWindParam() public méthode

public osGetWindParam ( string plugin, string param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
plugin string
param string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osInviteToGroup() public méthode

Invite user to the group this object is set to
public osInviteToGroup ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString agentId ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
agentId OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osIsNpc() public méthode

public osIsNpc ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osIsUUID() public méthode

Checks if thing is a UUID.
public osIsUUID ( string thing ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
thing string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osKey2Name() public méthode

public osKey2Name ( string id ) : string
id string
Résultat string

osKickAvatar() public méthode

public osKickAvatar ( string FirstName, string SurName, string alert ) : void
FirstName string
SurName string
alert string
Résultat void

osList2Double() public méthode

public osList2Double ( OpenSim.Region.ScriptEngine.Shared.LSL_Types src, int index ) : double
src OpenSim.Region.ScriptEngine.Shared.LSL_Types
index int
Résultat double

osListenRegex() public méthode

public osListenRegex ( int channelID, string name, string ID, string msg, int regexBitfield ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
regexBitfield int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osLoadedCreationDate() public méthode

public osLoadedCreationDate ( ) : string
Résultat string

osLoadedCreationID() public méthode

public osLoadedCreationID ( ) : string
Résultat string

osLoadedCreationTime() public méthode

public osLoadedCreationTime ( ) : string
Résultat string

osMakeNotecard() public méthode

Write a notecard directly to the prim's inventory.
This needs ThreatLevel high. It is an excellent griefer tool, In a loop, it can cause asset bloat and DOS levels of asset writes.
public osMakeNotecard ( string notecardName, OpenSim.Region.ScriptEngine.Shared.LSL_Types contents ) : void
notecardName string The name of the notecard to write.
contents OpenSim.Region.ScriptEngine.Shared.LSL_Types The contents of the notecard.
Résultat void

osMatchString() public méthode

public osMatchString ( string src, string pattern, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
pattern string
start int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osMax() public méthode

Wraps to Math.max()
public osMax ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a double
b double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osMessageAttachments() public méthode

public osMessageAttachments ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list attachmentPoints, int options ) : void
avatar OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
attachmentPoints OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
options int
Résultat void

osMessageObject() public méthode

Send a message to to object identified by the given UUID
A script in the object must implement the dataserver function the dataserver function is passed the ID of the calling function and a string message
public osMessageObject ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID, string message ) : void
objectUUID OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
Résultat void

osMin() public méthode

Wraps to Math.Min()
public osMin ( double a, double b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a double
b double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osMovePen() public méthode

public osMovePen ( string drawList, int x, int y ) : string
drawList string
x int
y int
Résultat string

osNpcCreate() public méthode

public osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
firstname string
lastname string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
notecard string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcCreate() public méthode

public osNpcCreate ( string firstname, string lastname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, string notecard, int options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
firstname string
lastname string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
notecard string
options int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcGetOwner() public méthode

public osNpcGetOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcGetPos() public méthode

public osNpcGetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osNpcGetRot() public méthode

public osNpcGetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

osNpcLoadAppearance() public méthode

public osNpcLoadAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string
Résultat void

osNpcMoveTo() public méthode

public osNpcMoveTo ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osNpcMoveToTarget() public méthode

public osNpcMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, int options ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options int
Résultat void

osNpcPlayAnimation() public méthode

public osNpcPlayAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
animation string
Résultat void

osNpcRemove() public méthode

public osNpcRemove ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat void

osNpcSaveAppearance() public méthode

Save the current appearance of the NPC permanently to the named notecard.
public osNpcSaveAppearance ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string The name of the notecard to which to save the appearance.
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcSay() public méthode

public osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel int
message string
Résultat void

osNpcSay() public méthode

public osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
Résultat void

osNpcSetProfileAbout() public méthode

public osNpcSetProfileAbout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string about ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
about string
Résultat void

osNpcSetProfileImage() public méthode

public osNpcSetProfileImage ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string image ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
image string
Résultat void

osNpcSetRot() public méthode

public osNpcSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rotation OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

osNpcShout() public méthode

public osNpcShout ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel int
message string
Résultat void

osNpcSit() public méthode

public osNpcSit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString target, int options ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options int
Résultat void

osNpcStand() public méthode

public osNpcStand ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat void

osNpcStopAnimation() public méthode

public osNpcStopAnimation ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string animation ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
animation string
Résultat void

osNpcStopMoveToTarget() public méthode

public osNpcStopMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat void

osNpcTouch() public méthode

public osNpcTouch ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npcLSL_Key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString object_key, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link_num ) : void
npcLSL_Key OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
object_key OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
link_num OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat void

osNpcWhisper() public méthode

public osNpcWhisper ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, int channel, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel int
message string
Résultat void

osOwnerSaveAppearance() public méthode

Save the current appearance of the script owner permanently to the named notecard.
public osOwnerSaveAppearance ( string notecard ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
notecard string The name of the notecard to which to save the appearance.
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osParcelJoin() public méthode

public osParcelJoin ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
pos1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
pos2 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osParcelSetDetails() public méthode

public osParcelSetDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

osParcelSubdivide() public méthode

public osParcelSubdivide ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
pos1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
pos2 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osParseJSON() public méthode

public osParseJSON ( string JSON ) : Hashtable
JSON string
Résultat System.Collections.Hashtable

osParseJSONNew() public méthode

public osParseJSONNew ( string JSON ) : Object
JSON string
Résultat Object

osRegexIsMatch() public méthode

public osRegexIsMatch ( string input, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
input string
pattern string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osRegionNotice() public méthode

public osRegionNotice ( string msg ) : void
msg string
Résultat void

osRegionRestart() public méthode

public osRegionRestart ( double seconds ) : int
seconds double
Résultat int

osRegionRestart() public méthode

public osRegionRestart ( double seconds, string msg ) : int
seconds double
msg string
Résultat int

osReplaceString() public méthode

public osReplaceString ( string src, string pattern, string replace, int count, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
pattern string
replace string
count int
start int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osRequestSecureURL() public méthode

public osRequestSecureURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osRequestURL() public méthode

public osRequestURL ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osSetContentType() public méthode

Sets the response type for an HTTP request/response
public osSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, string type ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type string
Résultat void

osSetDynamicTextureData() public méthode

public osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
Résultat string

osSetDynamicTextureDataBlend() public méthode

public osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
alpha int
Résultat string

osSetDynamicTextureDataBlendFace() public méthode

public osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
data string
extraParams string
blend bool
disp int
timer int
alpha int
face int
Résultat string

osSetDynamicTextureURL() public méthode

public osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
Résultat string

osSetDynamicTextureURLBlend() public méthode

public osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
alpha int
Résultat string

osSetDynamicTextureURLBlendFace() public méthode

public osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
url string
extraParams string
blend bool
disp int
timer int
alpha int
face int
Résultat string

osSetEstateSunSettings() public méthode

Changes the Estate Sun Settings, then Triggers a Sun Update
public osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void
sunFixed bool True to keep the sun stationary, false to use global time
sunHour double The "Sun Hour" that is desired, 0...24, with 0 just after SunRise
Résultat void

osSetFontName() public méthode

public osSetFontName ( string drawList, string fontName ) : string
drawList string
fontName string
Résultat string

osSetFontSize() public méthode

public osSetFontSize ( string drawList, int fontSize ) : string
drawList string
fontSize int
Résultat string

osSetHealRate() public méthode

public osSetHealRate ( string avatar, double healrate ) : void
avatar string
healrate double
Résultat void

osSetHealth() public méthode

public osSetHealth ( string avatar, double health ) : void
avatar string
health double
Résultat void

osSetParcelDetails() public méthode

public osSetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

osSetParcelMediaURL() public méthode

public osSetParcelMediaURL ( string url ) : void
url string
Résultat void

osSetParcelSIPAddress() public méthode

public osSetParcelSIPAddress ( string SIPAddress ) : void
SIPAddress string
Résultat void

osSetPenCap() public méthode

public osSetPenCap ( string drawList, string direction, string type ) : string
drawList string
direction string
type string
Résultat string

osSetPenColor() public méthode

public osSetPenColor ( string drawList, string color ) : string
drawList string
color string
Résultat string

osSetPenColour() public méthode

public osSetPenColour ( string drawList, string colour ) : string
drawList string
colour string
Résultat string

osSetPenSize() public méthode

public osSetPenSize ( string drawList, int penSize ) : string
drawList string
penSize int
Résultat string

osSetPrimFloatOnWater() public méthode

public osSetPrimFloatOnWater ( int floatYN ) : void
floatYN int
Résultat void

osSetPrimitiveParams() public méthode

public osSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

osSetProjectionParams() public méthode

Set parameters for light projection with uuid of target prim
public osSetProjectionParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
projection bool
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
fov double
focus double
amb double
Résultat void

osSetProjectionParams() public méthode

Set parameters for light projection in host prim
public osSetProjectionParams ( bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
projection bool
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
fov double
focus double
amb double
Résultat void

osSetRegionSunSettings() public méthode

Changes the Region Sun Settings, then Triggers a Sun Update
public osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void
useEstateSun bool True to use Estate Sun instead of Region Sun
sunFixed bool True to keep the sun stationary
sunHour double The "Sun Hour" that is desired, 0...24, with 0 just after SunRise
Résultat void

osSetRegionWaterHeight() public méthode

public osSetRegionWaterHeight ( double height ) : void
height double
Résultat void

osSetRot() public méthode

public osSetRot ( UUID target, Quaternion rotation ) : void
target UUID
rotation Quaternion
Résultat void

osSetSpeed() public méthode

public osSetSpeed ( string UUID, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat SpeedModifier ) : void
UUID string
SpeedModifier OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat void

osSetStateEvents() public méthode

public osSetStateEvents ( int events ) : void
events int
Résultat void

osSetSunParam() public méthode

public osSetSunParam ( string param, double value ) : void
param string
value double
Résultat void

osSetTerrainHeight() public méthode

public osSetTerrainHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
x int
y int
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osSetTerrainTexture() public méthode

Sets terrain estate texture
public osSetTerrainTexture ( int level, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture ) : void
level int
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat void

osSetTerrainTextureHeight() public méthode

Sets terrain heights of estate
public osSetTerrainTextureHeight ( int corner, double low, double high ) : void
corner int
low double
high double
Résultat void

osSetWindParam() public méthode

public osSetWindParam ( string plugin, string param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
plugin string
param string
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat void

osSunGetParam() public méthode

public osSunGetParam ( string param ) : double
param string
Résultat double

osSunSetParam() public méthode

public osSunSetParam ( string param, double value ) : void
param string
value double
Résultat void

osTeleportAgent() public méthode

public osTeleportAgent ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
agent string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
Résultat void

osTeleportAgent() public méthode

public osTeleportAgent ( string agent, int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
agent string
regionGridX int
regionGridY int
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
Résultat void

osTeleportAgent() public méthode

public osTeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
agent string
regionName string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
Résultat void

osTeleportOwner() public méthode

public osTeleportOwner ( OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
Résultat void

osTeleportOwner() public méthode

public osTeleportOwner ( int regionGridX, int regionGridY, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
regionGridX int
regionGridY int
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
Résultat void

osTeleportOwner() public méthode

public osTeleportOwner ( string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types position, OpenSim.Region.ScriptEngine.Shared.LSL_Types lookat ) : void
regionName string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types
Résultat void

osTerrainFlush() public méthode

public osTerrainFlush ( ) : void
Résultat void

osTerrainGetHeight() public méthode

public osTerrainGetHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x int
y int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osTerrainSetHeight() public méthode

public osTerrainSetHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
x int
y int
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osUnixTimeToTimestamp() public méthode

Convert a unix time to a llGetTimestamp() like string
public osUnixTimeToTimestamp ( long time ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
time long
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osVolumeDetect() public méthode

public osVolumeDetect ( int detect ) : void
detect int
Résultat void

osWindActiveModelPluginName() public méthode

public osWindActiveModelPluginName ( ) : string
Résultat string

Property Details

m_UrlModule protected_oe property

protected IUrlModule m_UrlModule
Résultat IUrlModule