프로퍼티 | 타입 | 설명 | |
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creationCapabilities | PCode[] | ||
m_scene |
메소드 | 설명 | |
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AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : |
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Close ( ) : void | ||
CreateEntity ( UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, OpenSim.Framework.PrimitiveBaseShape shape ) : |
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Initialise ( |
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PostInitialise ( ) : void |
메소드 | 설명 | |
---|---|---|
AdaptTree ( OpenSim.Framework.PrimitiveBaseShape &tree ) : void |
protected AdaptTree ( OpenSim.Framework.PrimitiveBaseShape &tree ) : void | ||
tree | OpenSim.Framework.PrimitiveBaseShape | |
리턴 | void |
public AddTree ( UUID uuid, UUID groupID, System.Vector3 scale, Quaternion rotation, System.Vector3 position, Tree treeType, bool newTree ) : |
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uuid | UUID | |
groupID | UUID | |
scale | System.Vector3 | |
rotation | Quaternion | |
position | System.Vector3 | |
treeType | Tree | |
newTree | bool | |
리턴 |
public CreateEntity ( UUID ownerID, UUID groupID, System.Vector3 pos, Quaternion rot, OpenSim.Framework.PrimitiveBaseShape shape ) : |
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ownerID | UUID | |
groupID | UUID | |
pos | System.Vector3 | |
rot | Quaternion | |
shape | OpenSim.Framework.PrimitiveBaseShape | |
리턴 |
public Initialise ( |
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scene | ||
source | IConfigSource | |
리턴 | void |