메소드 | 설명 | |
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Dispose ( ) : void | ||
Initialise ( string dbfile ) : void | ||
LoadLandObjects ( UUID regionUUID ) : List |
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LoadObjects ( UUID regionUUID ) : List |
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LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings | ||
LoadRegionWindlightSettings ( UUID regionUUID ) : |
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LoadTerrain ( UUID regionID ) : ].double[ | ||
RemoveLandObject ( UUID globalID ) : void | ||
RemoveObject ( UUID obj, UUID regionUUID ) : void | ||
RemoveRegionWindlightSettings ( UUID regionID ) : void | ||
Shutdown ( ) : void | ||
StoreLandObject ( ILandObject land ) : void | ||
StoreObject ( |
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StorePrimInventory ( UUID primID, ICollection |
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StoreRegionSettings ( OpenSim.Framework.RegionSettings rs ) : void | ||
StoreRegionWindlightSettings ( |
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StoreTerrain ( double ter, UUID regionID ) : void |
public LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings | ||
regionUUID | UUID | |
리턴 | OpenSim.Framework.RegionSettings |
public LoadRegionWindlightSettings ( UUID regionUUID ) : |
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regionUUID | UUID | |
리턴 |
public RemoveObject ( UUID obj, UUID regionUUID ) : void | ||
obj | UUID | |
regionUUID | UUID | |
리턴 | void |
public RemoveRegionWindlightSettings ( UUID regionID ) : void | ||
regionID | UUID | |
리턴 | void |
public StoreLandObject ( ILandObject land ) : void | ||
land | ILandObject | |
리턴 | void |
public StoreObject ( |
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obj | ||
regionUUID | UUID | |
리턴 | void |
public StorePrimInventory ( UUID primID, ICollection |
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primID | UUID | |
items | ICollection |
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리턴 | void |
public StoreRegionSettings ( OpenSim.Framework.RegionSettings rs ) : void | ||
rs | OpenSim.Framework.RegionSettings | |
리턴 | void |
public StoreRegionWindlightSettings ( |
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wl | ||
리턴 | void |
public StoreTerrain ( double ter, UUID regionID ) : void | ||
ter | double | |
regionID | UUID | |
리턴 | void |