C# 클래스 OpenRA.Widgets.WorldInteractionControllerWidget

상속: OpenRA.Widgets.Widget
파일 보기 프로젝트 열기: cjshmyr/OpenRA 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
World World

Private Properties

프로퍼티 타입 설명
ApplyOrders void
CycleStatusBars bool
DrawRollover void
SelectActorsByOwnerAndSelectionClass IEnumerable
SelectActorsInBoxWithDeadzone IEnumerable
SelectActorsInWorld IEnumerable
SelectActorsOnScreen IEnumerable
ToggleMute bool
TogglePixelDouble bool
TogglePlayerStanceColors bool
WorldInteractionControllerWidget System.Collections.Generic

공개 메소드들

메소드 설명
Draw ( ) : void
GetCursor ( int2 screenPos ) : string
HandleKeyPress ( KeyInput e ) : bool
HandleMouseInput ( MouseInput mi ) : bool

비공개 메소드들

메소드 설명
ApplyOrders ( World world, MouseInput mi ) : void
CycleStatusBars ( ) : bool
DrawRollover ( Actor unit ) : void
SelectActorsByOwnerAndSelectionClass ( IEnumerable actors, Player owner, IEnumerable selectionClasses ) : IEnumerable
SelectActorsInBoxWithDeadzone ( World world, int2 a, int2 b ) : IEnumerable
SelectActorsInWorld ( World world, IEnumerable selectionClasses, Player player ) : IEnumerable
SelectActorsOnScreen ( World world, WorldRenderer wr, IEnumerable selectionClasses, Player player ) : IEnumerable
ToggleMute ( ) : bool
TogglePixelDouble ( ) : bool
TogglePlayerStanceColors ( ) : bool
WorldInteractionControllerWidget ( World world, WorldRenderer worldRenderer ) : System.Collections.Generic

메소드 상세

Draw() 공개 메소드

public Draw ( ) : void
리턴 void

GetCursor() 공개 메소드

public GetCursor ( int2 screenPos ) : string
screenPos int2
리턴 string

HandleKeyPress() 공개 메소드

public HandleKeyPress ( KeyInput e ) : bool
e KeyInput
리턴 bool

HandleMouseInput() 공개 메소드

public HandleMouseInput ( MouseInput mi ) : bool
mi MouseInput
리턴 bool

프로퍼티 상세

World 보호되어 있는 프로퍼티

protected World World
리턴 World