메소드 | 설명 | |
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OpenBVEGame ( int width, int height, OpenTK.Graphics.GraphicsMode currentGraphicsMode, GameWindowFlags @default ) : System |
메소드 | 설명 | |
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OnClosing ( CancelEventArgs e ) : void | ||
OnLoad ( |
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OnRenderFrame ( FrameEventArgs e ) : void | ||
OnResize ( |
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OnUpdateFrame ( FrameEventArgs e ) : void |
메소드 | 설명 | |
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LoadingScreenLoop ( ) : void | ||
RunInRenderThread ( ThreadStart job ) : void |
This method is used during loading to run commands requiring an OpenGL context in the main render loop
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SetupSimulation ( ) : void |
This method is called once the route and train data have been preprocessed, in order to physically setup the simulation
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protected OnRenderFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | |
리턴 | void |
protected OnUpdateFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | |
리턴 | void |
public OpenBVEGame ( int width, int height, OpenTK.Graphics.GraphicsMode currentGraphicsMode, GameWindowFlags @default ) : System | ||
width | int | |
height | int | |
currentGraphicsMode | OpenTK.Graphics.GraphicsMode | |
@default | GameWindowFlags | |
리턴 | System |