C# 클래스 OdessaGUIProject.Players.GenericPlayerControl

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Private Properties

프로퍼티 타입 설명
DisposeQuickTimeControl void
DisposeWindowsMediaPlayerControl void
GenericPlayerControl_Load void
InitializeComponent void
InitializeQuickTimePlayerControl bool
InitializeWindowsMediaPlayerControl bool
Pause void
Play void
Stop void
handleOpenStateChanged void
handlePlayStateChanged void
handlePlayerError void

공개 메소드들

메소드 설명
GenericPlayerControl ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
DisposeQuickTimeControl ( ) : void
DisposeWindowsMediaPlayerControl ( ) : void
GenericPlayerControl_Load ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

InitializeQuickTimePlayerControl ( ) : bool
InitializeWindowsMediaPlayerControl ( ) : bool
Pause ( ) : void
Play ( ) : void
Stop ( ) : void
handleOpenStateChanged ( object sender, OpenStateChangedEventArgs e ) : void
handlePlayStateChanged ( object sender, PlayStateChangedEventArgs e ) : void
handlePlayerError ( object sender, PlayerErrorEventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

GenericPlayerControl() 공개 메소드

public GenericPlayerControl ( ) : System
리턴 System