C# 클래스 OculusUnityPluginHackTool.FormMain

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공개 메소드들

메소드 설명
FormMain ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
FormMain_Load ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadDllInfo ( ) : void
LoadFromDll ( string filename ) : void
LoadFromDllCA ( string filename ) : void
LoadFromDllDistortion ( string filename ) : void
SaveToDll ( string filename ) : void
SingleFromOffset ( byte bytes, string name ) : string
UpdateDirty ( bool value ) : void
WriteByte ( BinaryWriter writer, string name, byte value ) : void
WriteDouble ( BinaryWriter writer, string name, double value ) : void
WriteSingle ( BinaryWriter writer, string name, float value ) : void
buttonDisableCA_Click ( object sender, EventArgs e ) : void
buttonDisableDistortion_Click ( object sender, EventArgs e ) : void
buttonResetAll_Click ( object sender, EventArgs e ) : void
buttonResetCA_Click ( object sender, EventArgs e ) : void
buttonResetDistortion_Click ( object sender, EventArgs e ) : void
buttonSave_Click ( object sender, EventArgs e ) : void
setDirtyTrueEvent ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

FormMain() 공개 메소드

public FormMain ( ) : System
리턴 System