C# Class OculusUnityPluginHackTool.FormMain

Afficher le fichier Open project: eVRydayVR/OculusUnityPluginHackTool

Méthodes publiques

Méthode Description
FormMain ( ) : System

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
FormMain_Load ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadDllInfo ( ) : void
LoadFromDll ( string filename ) : void
LoadFromDllCA ( string filename ) : void
LoadFromDllDistortion ( string filename ) : void
SaveToDll ( string filename ) : void
SingleFromOffset ( byte bytes, string name ) : string
UpdateDirty ( bool value ) : void
WriteByte ( BinaryWriter writer, string name, byte value ) : void
WriteDouble ( BinaryWriter writer, string name, double value ) : void
WriteSingle ( BinaryWriter writer, string name, float value ) : void
buttonDisableCA_Click ( object sender, EventArgs e ) : void
buttonDisableDistortion_Click ( object sender, EventArgs e ) : void
buttonResetAll_Click ( object sender, EventArgs e ) : void
buttonResetCA_Click ( object sender, EventArgs e ) : void
buttonResetDistortion_Click ( object sender, EventArgs e ) : void
buttonSave_Click ( object sender, EventArgs e ) : void
setDirtyTrueEvent ( object sender, EventArgs e ) : void

Method Details

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

FormMain() public méthode

public FormMain ( ) : System
Résultat System