프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CurrentShader | |||
CurrentShaderName | string |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ElectricChargeAmount | double | ||
allCameras | List |
||
allCamerasGameObject | List |
||
cameraNames | List |
||
isTargetPoint | bool | ||
minZoomMultiplier | int | ||
part | Part | ||
partGameObject | |||
renderTexture | |||
rotateX | float | ||
rotateY | float | ||
rotateZ | float | ||
shaderType | ShaderType | ||
shaderType1 | ShaderType1 | ||
shaderType2 | ShaderType2 | ||
subWindowLabel | string | ||
textureBackGroundCamera | |||
textureSeparator | |||
textureTargetMark | |||
updateGUIObject | UpdateGUIObject | ||
windowAddition | float | ||
windowCount | int | ||
windowId | int | ||
windowLabel | string | ||
windowSize | float | ||
windowSizeCoef | int |
메소드 | 설명 | |
---|---|---|
Activate ( ) : void |
Create and activate cameras
|
|
BaseKspCamera ( Part part, int windowSize, string windowLabel = "Camera" ) : System | ||
Deactivate ( ) : void |
Destroy cameras
|
|
ResizeWindow ( ) : IEnumerator | ||
Update ( ) : void |
Update position and rotation of the cameras
|
메소드 | 설명 | |
---|---|---|
DestroyCameras ( ) : void |
Destroy Cameras
|
|
ExtendedDrawWindowL1 ( ) : void |
drawing method, first layer, for cameras
|
|
ExtendedDrawWindowL2 ( ) : void |
drawing method, second layer (draw any texture between cam and interface)
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ExtendedDrawWindowL3 ( ) : void |
drawing method, third layer, interface
|
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InitCameras ( ) : void |
Initializes camera
|
|
InitTextures ( ) : void |
Initializes texture
|
|
InitWindow ( ) : void |
Initializes window
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|
Render ( ) : |
render texture camera
|
|
UpdateWhiteNoise ( ) : void |
메소드 | 설명 | |
---|---|---|
Begin ( ) : void | ||
DrawWindow ( int id ) : void |
drawing method
|
|
FlightUIModeChanged ( FlightUIMode mode ) : void | ||
GetX ( float x, float z ) : float | ||
GetY ( float y, float z ) : float |
public BaseKspCamera ( Part part, int windowSize, string windowLabel = "Camera" ) : System | ||
part | Part | |
windowSize | int | |
windowLabel | string | |
리턴 | System |
public static Material,UnityEngine CurrentShader | ||
리턴 |
protected GameObject,UnityEngine partGameObject | ||
리턴 |
protected RenderTexture,UnityEngine renderTexture | ||
리턴 |
protected Texture,UnityEngine textureBackGroundCamera | ||
리턴 |
protected Texture,UnityEngine textureTargetMark | ||
리턴 |