메소드 | 설명 | |
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AssignTextureId ( int id, |
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ClearTextureId ( int id ) : void | ||
GetHeightAt ( |
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GetHeightAtWithWater ( |
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GetTextureEntryFromId ( int id ) : |
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SetWaterLevelSector ( int sx, int sy, float waterLevel, |
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UpdateWaterLevel ( ) : void |
public static AssignTextureId ( int id, |
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id | int | |
entry | ||
리턴 | void |
public static GetHeightAt ( |
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point | ||
리턴 | float |
public static GetHeightAtWithWater ( |
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point | ||
리턴 | float |
public static GetTextureEntryFromId ( int id ) : |
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id | int | |
리턴 |
public static SetWaterLevelSector ( int sx, int sy, float waterLevel, |
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sx | int | |
sy | int | |
waterLevel | float | |
entry | ||
리턴 | void |