C# 클래스 Nodify.Runtime.ManagedEventsBehaviour
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프로젝트 열기: anneomcl/LetsMake
1 사용 예제들
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메소드 상세
public OnDrag ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnDrop ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnPointerClick ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnPointerDown ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnPointerEnter ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnPointerExit ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnPointerUp ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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public OnScroll ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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리턴 |
void |
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