C# Class Nodify.Runtime.ManagedEventsBehaviour
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Open project: anneomcl/LetsMake
Class Usage Examples
Public Methods
Method Details
public OnDrag ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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public OnDrop ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerClick()
public method
public OnPointerClick ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerDown()
public method
public OnPointerDown ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerEnter()
public method
public OnPointerEnter ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerExit()
public method
public OnPointerExit ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerUp()
public method
public OnPointerUp ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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public OnScroll ( PointerEventData eventData ) : void |
eventData |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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