C# 클래스 Nez.Farseer.FSPrismaticJoint

상속: FSJoint
파일 보기 프로젝트 열기: prime31/Nez

공개 메소드들

메소드 설명
setAxis ( Vector2 axis ) : FSPrismaticJoint
setLimitEnabled ( bool limitEnabled ) : FSPrismaticJoint
setLowerLimit ( float lowerLimit ) : FSPrismaticJoint
setMaxMotorForce ( float maxMotorForce ) : FSPrismaticJoint
setMotorEnabled ( bool motorEnabled ) : FSPrismaticJoint
setMotorImpulse ( float motorImpulse ) : FSPrismaticJoint
setMotorSpeed ( float motorSpeed ) : FSPrismaticJoint
setOtherBodyAnchor ( Vector2 otherBodyAnchor ) : FSPrismaticJoint
setOwnerBodyAnchor ( Vector2 ownerBodyAnchor ) : FSPrismaticJoint
setUpperLimit ( float upperLimit ) : FSPrismaticJoint

비공개 메소드들

메소드 설명
getJointDef ( ) : FSJointDef

메소드 상세

setAxis() 공개 메소드

public setAxis ( Vector2 axis ) : FSPrismaticJoint
axis Microsoft.Xna.Framework.Vector2
리턴 FSPrismaticJoint

setLimitEnabled() 공개 메소드

public setLimitEnabled ( bool limitEnabled ) : FSPrismaticJoint
limitEnabled bool
리턴 FSPrismaticJoint

setLowerLimit() 공개 메소드

public setLowerLimit ( float lowerLimit ) : FSPrismaticJoint
lowerLimit float
리턴 FSPrismaticJoint

setMaxMotorForce() 공개 메소드

public setMaxMotorForce ( float maxMotorForce ) : FSPrismaticJoint
maxMotorForce float
리턴 FSPrismaticJoint

setMotorEnabled() 공개 메소드

public setMotorEnabled ( bool motorEnabled ) : FSPrismaticJoint
motorEnabled bool
리턴 FSPrismaticJoint

setMotorImpulse() 공개 메소드

public setMotorImpulse ( float motorImpulse ) : FSPrismaticJoint
motorImpulse float
리턴 FSPrismaticJoint

setMotorSpeed() 공개 메소드

public setMotorSpeed ( float motorSpeed ) : FSPrismaticJoint
motorSpeed float
리턴 FSPrismaticJoint

setOtherBodyAnchor() 공개 메소드

public setOtherBodyAnchor ( Vector2 otherBodyAnchor ) : FSPrismaticJoint
otherBodyAnchor Microsoft.Xna.Framework.Vector2
리턴 FSPrismaticJoint

setOwnerBodyAnchor() 공개 메소드

public setOwnerBodyAnchor ( Vector2 ownerBodyAnchor ) : FSPrismaticJoint
ownerBodyAnchor Microsoft.Xna.Framework.Vector2
리턴 FSPrismaticJoint

setUpperLimit() 공개 메소드

public setUpperLimit ( float upperLimit ) : FSPrismaticJoint
upperLimit float
리턴 FSPrismaticJoint