C# Class Nez.Farseer.FSPrismaticJoint

Inheritance: FSJoint
Mostrar archivo Open project: prime31/Nez

Public Methods

Method Description
setAxis ( Vector2 axis ) : FSPrismaticJoint
setLimitEnabled ( bool limitEnabled ) : FSPrismaticJoint
setLowerLimit ( float lowerLimit ) : FSPrismaticJoint
setMaxMotorForce ( float maxMotorForce ) : FSPrismaticJoint
setMotorEnabled ( bool motorEnabled ) : FSPrismaticJoint
setMotorImpulse ( float motorImpulse ) : FSPrismaticJoint
setMotorSpeed ( float motorSpeed ) : FSPrismaticJoint
setOtherBodyAnchor ( Vector2 otherBodyAnchor ) : FSPrismaticJoint
setOwnerBodyAnchor ( Vector2 ownerBodyAnchor ) : FSPrismaticJoint
setUpperLimit ( float upperLimit ) : FSPrismaticJoint

Private Methods

Method Description
getJointDef ( ) : FSJointDef

Method Details

setAxis() public method

public setAxis ( Vector2 axis ) : FSPrismaticJoint
axis Microsoft.Xna.Framework.Vector2
return FSPrismaticJoint

setLimitEnabled() public method

public setLimitEnabled ( bool limitEnabled ) : FSPrismaticJoint
limitEnabled bool
return FSPrismaticJoint

setLowerLimit() public method

public setLowerLimit ( float lowerLimit ) : FSPrismaticJoint
lowerLimit float
return FSPrismaticJoint

setMaxMotorForce() public method

public setMaxMotorForce ( float maxMotorForce ) : FSPrismaticJoint
maxMotorForce float
return FSPrismaticJoint

setMotorEnabled() public method

public setMotorEnabled ( bool motorEnabled ) : FSPrismaticJoint
motorEnabled bool
return FSPrismaticJoint

setMotorImpulse() public method

public setMotorImpulse ( float motorImpulse ) : FSPrismaticJoint
motorImpulse float
return FSPrismaticJoint

setMotorSpeed() public method

public setMotorSpeed ( float motorSpeed ) : FSPrismaticJoint
motorSpeed float
return FSPrismaticJoint

setOtherBodyAnchor() public method

public setOtherBodyAnchor ( Vector2 otherBodyAnchor ) : FSPrismaticJoint
otherBodyAnchor Microsoft.Xna.Framework.Vector2
return FSPrismaticJoint

setOwnerBodyAnchor() public method

public setOwnerBodyAnchor ( Vector2 ownerBodyAnchor ) : FSPrismaticJoint
ownerBodyAnchor Microsoft.Xna.Framework.Vector2
return FSPrismaticJoint

setUpperLimit() public method

public setUpperLimit ( float upperLimit ) : FSPrismaticJoint
upperLimit float
return FSPrismaticJoint