프로퍼티 | 타입 | 설명 | |
---|---|---|---|
body |
메소드 | 설명 | |
---|---|---|
FSGenericBody ( ) : FarseerPhysics.Dynamics | ||
FSGenericBody ( |
creates with a preexisting Body. Be aware that the Transform.position will be updated to match the Body.position.
|
|
IUpdatable ( ) : void | ||
initialize ( ) : void | ||
onEntityTransformChanged ( Transform comp ) : void | ||
onRemovedFromEntity ( ) : void | ||
setBodyType ( BodyType bodyType ) : |
public FSGenericBody ( ) : FarseerPhysics.Dynamics | ||
리턴 | FarseerPhysics.Dynamics |
public FSGenericBody ( |
||
body | Body. | |
리턴 | FarseerPhysics.Dynamics |
public onEntityTransformChanged ( Transform comp ) : void | ||
comp | Transform | |
리턴 | void |
public setBodyType ( BodyType bodyType ) : |
||
bodyType | BodyType | |
리턴 |