C# 클래스 Nexus.Client.Games.Oblivion.OblivionGameMode

Provides information required for the programme to manage Oblivion plugins and mods.
상속: Nexus.Client.Games.Gamebryo.GamebryoGameModeBase
파일 보기 프로젝트 열기: NexusMods/NexusModManager-4.5

공개 메소드들

메소드 설명
OblivionGameMode ( IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility ) : System.IO

A simple constructor that initializes the object with the given values.

보호된 메소드들

메소드 설명
CreateGameModeDescriptor ( ) : IGameModeDescriptor

Creates a game mode descriptor for the current game mode.

CreateSettingsFileContainer ( ) : GamebryoSettingsFiles

Instantiates the container to use to store the list of settings files.

SetupSettingsFiles ( ) : void

Adds the settings files to the game mode's list.

메소드 상세

CreateGameModeDescriptor() 보호된 메소드

Creates a game mode descriptor for the current game mode.
protected CreateGameModeDescriptor ( ) : IGameModeDescriptor
리턴 IGameModeDescriptor

CreateSettingsFileContainer() 보호된 메소드

Instantiates the container to use to store the list of settings files.
protected CreateSettingsFileContainer ( ) : GamebryoSettingsFiles
리턴 Nexus.Client.Games.Gamebryo.GamebryoSettingsFiles

OblivionGameMode() 공개 메소드

A simple constructor that initializes the object with the given values.
public OblivionGameMode ( IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility ) : System.IO
p_eifEnvironmentInfo IEnvironmentInfo The application's environment info.
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class to be used by the game mode.
리턴 System.IO

SetupSettingsFiles() 보호된 메소드

Adds the settings files to the game mode's list.
protected SetupSettingsFiles ( ) : void
리턴 void