C# 클래스 Nexus.Client.Games.Gamebryo.PluginManagement.GamebryoPluginFactory

Creats Plugins from Gamebryo based game plugin files.
상속: IPluginFactory
파일 보기 프로젝트 열기: NexusMods/NexusModManager-4.5 1 사용 예제들

공개 메소드들

메소드 설명
CreatePlugin ( string p_strPluginPath ) : Plugin

Creates a plugin of the appropriate type from the specified file.

GamebryoPluginFactory ( string p_strPluginDirectory, ILoadOrderManager p_bstLoadOrder ) : System

A simple constructor that initializes the object with the given values.

IsActivatiblePluginFile ( string p_strPath ) : bool

Determines if the specified file is a plugin that can be activated for the game mode.

메소드 상세

CreatePlugin() 공개 메소드

Creates a plugin of the appropriate type from the specified file.
public CreatePlugin ( string p_strPluginPath ) : Plugin
p_strPluginPath string The path to the plugin file.
리턴 Nexus.Client.Plugins.Plugin

GamebryoPluginFactory() 공개 메소드

A simple constructor that initializes the object with the given values.
public GamebryoPluginFactory ( string p_strPluginDirectory, ILoadOrderManager p_bstLoadOrder ) : System
p_strPluginDirectory string The directory where the plugins are installed.
p_bstLoadOrder ILoadOrderManager The LoadOrder instance to use to set the plugin order.
리턴 System

IsActivatiblePluginFile() 공개 메소드

Determines if the specified file is a plugin that can be activated for the game mode.
public IsActivatiblePluginFile ( string p_strPath ) : bool
p_strPath string The path to the file for which it is to be determined if it is a plugin file.
리턴 bool