프로퍼티 | 타입 | 설명 | |
---|---|---|---|
fUseColors | bool | ||
fUseEdges | bool | ||
fUseIndices | bool | ||
fUseNormals | bool | ||
fUseShader | bool | ||
fUseTexture | bool | ||
fUseVertices | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
fIndexBufferObject | |||
fTextureBufferObject | VertexBufferObject | ||
fVertexBufferObject | VertexBufferObject |
메소드 | 설명 | |
---|---|---|
Mesh3D ( BeginMode mode ) : NewTOAPIA.GL | ||
Mesh3D ( BeginMode mode ) : System | ||
Mesh3D ( |
||
SetIndices ( int indices ) : void | ||
SetTextureCoordinates ( |
||
SetVertices ( Vector3f verts ) : void |
메소드 | 설명 | |
---|---|---|
BeginRender ( |
||
EndRender ( |
||
RenderContent ( |
protected BeginRender ( |
||
gi | ||
리턴 | void |
protected EndRender ( |
||
gi | ||
리턴 | void |
public Mesh3D ( |
||
gi | ||
mode | BeginMode | |
리턴 | System |
protected RenderContent ( |
||
gi | ||
리턴 | void |
public SetTextureCoordinates ( |
||
coords | ||
리턴 | void |
protected BufferObjectIndices,NewTOAPIA.GL fIndexBufferObject | ||
리턴 |
protected VertexBufferObject fTextureBufferObject | ||
리턴 | VertexBufferObject |