메소드 | 설명 | |
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RoundedRect ( |
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RoundedRect ( double left, double bottom, double right, double top, double r ) : System | ||
approximation_scale ( ) : double | ||
approximation_scale ( double s ) : void | ||
normalize_radius ( ) : void | ||
radius ( double r ) : void | ||
radius ( double rx, double ry ) : void | ||
radius ( double rx_bottom, double ry_bottom, double rx_top, double ry_top ) : void | ||
radius ( double rx1, double ry1, double rx2, double ry2, double rx3, double ry3, double rx4, double ry4 ) : void | ||
rect ( double left, double bottom, double right, double top ) : void | ||
rewind ( int unused ) : void | ||
vertex ( double &x, double &y ) : Path.FlagsAndCommand |
public RoundedRect ( |
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bounds | ||
r | double | |
리턴 | System |
public RoundedRect ( double left, double bottom, double right, double top, double r ) : System | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
r | double | |
리턴 | System |
public radius ( double rx_bottom, double ry_bottom, double rx_top, double ry_top ) : void | ||
rx_bottom | double | |
ry_bottom | double | |
rx_top | double | |
ry_top | double | |
리턴 | void |
public radius ( double rx1, double ry1, double rx2, double ry2, double rx3, double ry3, double rx4, double ry4 ) : void | ||
rx1 | double | |
ry1 | double | |
rx2 | double | |
ry2 | double | |
rx3 | double | |
ry3 | double | |
rx4 | double | |
ry4 | double | |
리턴 | void |
public rect ( double left, double bottom, double right, double top ) : void | ||
left | double | |
bottom | double | |
right | double | |
top | double | |
리턴 | void |
public vertex ( double &x, double &y ) : Path.FlagsAndCommand | ||
x | double | |
y | double | |
리턴 | Path.FlagsAndCommand |