C# 클래스 NewBlood.Clot.CoordinateHelper

파일 보기 프로젝트 열기: NewBloodInteractive/Clot 1 사용 예제들

공개 메소드들

메소드 설명
QuakeToUnity ( Quaternion q ) : Quaternion

Transforms a Quaternion from Quake's coordinate system to Unity's.

QuakeToUnity ( Vector3 v, bool isScale = false ) : Vector3

Transforms a Vector3 from Quake's coordinate system to Unity's.

QuakeToUnity ( Vector4 v ) : Vector4

Transforms a Vector4 from Quake's coordinate system to Unity's.

UnityToQuake ( Quaternion q ) : Quaternion

Transforms a Quaternion from Unity's coordinate system to Quake's.

UnityToQuake ( Vector3 v, bool isScale = false ) : Vector3

Transforms a Vector3 from Unity's coordinate system to Quake's.

UnityToQuake ( Vector4 v ) : Vector4

Transforms a Vector4 from Unity's coordinate system to Quake's.

메소드 상세

QuakeToUnity() 공개 정적인 메소드

Transforms a Quaternion from Quake's coordinate system to Unity's.
public static QuakeToUnity ( Quaternion q ) : Quaternion
q Quaternion
리턴 Quaternion

QuakeToUnity() 공개 정적인 메소드

Transforms a Vector3 from Quake's coordinate system to Unity's.
public static QuakeToUnity ( Vector3 v, bool isScale = false ) : Vector3
v Vector3
isScale bool Specifies whether the vector represents a scale or not.
리턴 Vector3

QuakeToUnity() 공개 정적인 메소드

Transforms a Vector4 from Quake's coordinate system to Unity's.
public static QuakeToUnity ( Vector4 v ) : Vector4
v Vector4
리턴 Vector4

UnityToQuake() 공개 정적인 메소드

Transforms a Quaternion from Unity's coordinate system to Quake's.
public static UnityToQuake ( Quaternion q ) : Quaternion
q Quaternion
리턴 Quaternion

UnityToQuake() 공개 정적인 메소드

Transforms a Vector3 from Unity's coordinate system to Quake's.
public static UnityToQuake ( Vector3 v, bool isScale = false ) : Vector3
v Vector3
isScale bool Specifies whether the vector represents a scale or not.
리턴 Vector3

UnityToQuake() 공개 정적인 메소드

Transforms a Vector4 from Unity's coordinate system to Quake's.
public static UnityToQuake ( Vector4 v ) : Vector4
v Vector4
리턴 Vector4