Method | Description | |
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QuakeToUnity ( Quaternion q ) : Quaternion |
Transforms a Quaternion from Quake's coordinate system to Unity's.
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QuakeToUnity ( Vector3 v, bool isScale = false ) : Vector3 |
Transforms a Vector3 from Quake's coordinate system to Unity's.
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QuakeToUnity ( Vector4 v ) : Vector4 |
Transforms a Vector4 from Quake's coordinate system to Unity's.
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UnityToQuake ( Quaternion q ) : Quaternion |
Transforms a Quaternion from Unity's coordinate system to Quake's.
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UnityToQuake ( Vector3 v, bool isScale = false ) : Vector3 |
Transforms a Vector3 from Unity's coordinate system to Quake's.
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UnityToQuake ( Vector4 v ) : Vector4 |
Transforms a Vector4 from Unity's coordinate system to Quake's.
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public static QuakeToUnity ( Quaternion q ) : Quaternion | ||
q | Quaternion | |
return | Quaternion |
public static QuakeToUnity ( Vector3 v, bool isScale = false ) : Vector3 | ||
v | Vector3 | |
isScale | bool | Specifies whether the vector represents a scale or not. |
return | Vector3 |
public static QuakeToUnity ( Vector4 v ) : Vector4 | ||
v | Vector4 | |
return | Vector4 |
public static UnityToQuake ( Quaternion q ) : Quaternion | ||
q | Quaternion | |
return | Quaternion |
public static UnityToQuake ( Vector3 v, bool isScale = false ) : Vector3 | ||
v | Vector3 | |
isScale | bool | Specifies whether the vector represents a scale or not. |
return | Vector3 |
public static UnityToQuake ( Vector4 v ) : Vector4 | ||
v | Vector4 | |
return | Vector4 |