C# 클래스 NScumm.Sword1.Logic

파일 보기 프로젝트 열기: scemino/nscumm 1 사용 예제들

비공개 메소드들

메소드 설명
WhatTarget ( int startX, int startY, int destX, int destY ) : int
cfnClickInteract ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int
cfnPresetScript ( SwordObject cpt, int id, int target, int script, int e, int f, int z, int x ) : int
cfnReleaseMenu ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
cfnSetScript ( SwordObject cpt, int id, int target, int script, int e, int f, int z, int x ) : int
fnAddHuman ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnAddObject ( SwordObject cpt, int id, int objectNo, int d, int e, int f, int z, int x ) : int
fnAddSubject ( SwordObject cpt, int id, int sub, int d, int e, int f, int z, int x ) : int
fnAddTalkWaitStatusBit ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnAnim ( SwordObject cpt, int id, int cdt, int spr, int e, int f, int z, int x ) : int
fnBackground ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnBlack ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnBlankMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnBlueFlash ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnChangeFloor ( SwordObject cpt, int id, int floor, int d, int e, int f, int z, int x ) : int
fnChangeSpeechText ( SwordObject cpt, int id, int tar, int width, int pen, int f, int z, int x ) : int
fnCheckCD ( SwordObject cpt, int id, int screen, int b, int c, int d, int z, int x ) : int
fnCheckFade ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnCheckForEvent ( SwordObject cpt, int id, int pause, int d, int e, int f, int z, int x ) : int
fnCheckForTextLine ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnChooser ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnDeathScreen ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnEndChooser ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnEndMenu ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnEnterSection ( SwordObject cpt, int id, int screen, int d, int e, int f, int z, int x ) : int
fnFace ( SwordObject cpt, int id, int targetId, int b, int c, int d, int a, int z ) : int
fnFaceXy ( SwordObject cpt, int id, int x, int y, int c, int d, int a, int b ) : int
fnFadeDown ( SwordObject cpt, int id, int speed, int d, int e, int f, int z, int x ) : int
fnFadeUp ( SwordObject cpt, int id, int speed, int d, int e, int f, int z, int x ) : int
fnForeground ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnFullAnim ( SwordObject cpt, int id, int anim, int graphic, int e, int f, int z, int x ) : int
fnFullSetFrame ( SwordObject cpt, int id, int cdt, int spr, int frameNo, int f, int z, int x ) : int
fnGetGamepadXy ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnGetPos ( SwordObject cpt, int id, int targetId, int b, int c, int d, int z, int x ) : int
fnGetTo ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnGetToError ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnGotoBookmark ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnGreen ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnISpeak ( SwordObject cpt, int id, int cdt, int textNo, int spr, int f, int z, int x ) : int
fnIdle ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnInnerSpace ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnInteract ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int
fnIsFacing ( SwordObject cpt, int id, int targetId, int b, int c, int d, int a, int z ) : int
fnIssueEvent ( SwordObject cpt, int id, int evt, int delay, int e, int f, int z, int x ) : int
fnKillId ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int
fnLeaveSection ( SwordObject cpt, int id, int oldScreen, int d, int e, int f, int z, int x ) : int
fnLockMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnMegaSet ( SwordObject cpt, int id, int walk_data, int spr, int e, int f, int z, int x ) : int
fnMouseOff ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnMouseOn ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnNewScript ( SwordObject cpt, int id, int script, int d, int e, int f, int z, int x ) : int
fnNoHuman ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnNoSprite ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnNormalMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnPause ( SwordObject cpt, int id, int pause, int d, int e, int f, int z, int x ) : int
fnPauseSeconds ( SwordObject cpt, int id, int pause, int d, int e, int f, int z, int x ) : int
fnPlayFx ( SwordObject cpt, int id, int fxNo, int b, int c, int d, int z, int x ) : int
fnPlayMusic ( SwordObject cpt, int id, int tuneId, int loopFlag, int c, int d, int z, int x ) : int
fnPlaySequence ( SwordObject cpt, int id, int sequenceId, int d, int e, int f, int z, int x ) : int
fnPreload ( SwordObject cpt, int id, int resId, int b, int c, int d, int z, int x ) : int
fnPurple ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnQuit ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnQuitGame ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnRandom ( SwordObject compact, int id, int min, int max, int e, int f, int z, int x ) : int
fnRedFlash ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnRemoveObject ( SwordObject cpt, int id, int objectNo, int d, int e, int f, int z, int x ) : int
fnRemoveTalkWaitStatusBit ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnRestartGame ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnRestartScript ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnSendSync ( SwordObject cpt, int id, int sendId, int syncValue, int e, int f, int z, int x ) : int
fnSetBookmark ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnSetFadeTargetPalette ( SwordObject cpt, int id, int spritePal, int d, int e, int f, int z, int x ) : int
fnSetFrame ( SwordObject cpt, int id, int cdt, int spr, int frameNo, int f, int z, int x ) : int
fnSetMouseLuggage ( SwordObject cpt, int id, int tag, int rate, int e, int f, int z, int x ) : int
fnSetMousePointer ( SwordObject cpt, int id, int tag, int rate, int e, int f, int z, int x ) : int
fnSetPaletteToCut ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnSetPaletteToFade ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnSetParallax ( SwordObject cpt, int id, int screen, int resId, int c, int d, int z, int x ) : int
fnSetScreen ( SwordObject cpt, int id, int target, int screen, int c, int d, int z, int x ) : int
fnSetSpritePalette ( SwordObject cpt, int id, int spritePal, int d, int e, int f, int z, int x ) : int
fnSetWholePalette ( SwordObject cpt, int id, int spritePal, int d, int e, int f, int z, int x ) : int
fnSort ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnStand ( SwordObject cpt, int id, int dir, int stance, int c, int d, int a, int b ) : int
fnStandAt ( SwordObject cpt, int id, int x, int y, int dir, int stance, int a, int b ) : int
fnStartMenu ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnStartTalk ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int
fnStopFx ( SwordObject cpt, int id, int fxNo, int b, int c, int d, int z, int x ) : int
fnStopMusic ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnSubScript ( SwordObject cpt, int id, int script, int d, int e, int f, int z, int x ) : int
fnSuicide ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnTalkError ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnTdebug ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int
fnTheyDo ( SwordObject cpt, int id, int tar, int instruc, int param1, int param2, int param3, int x ) : int
fnTheyDoWeWait ( SwordObject cpt, int id, int tar, int instruc, int param1, int param2, int param3, int x ) : int
fnTurn ( SwordObject cpt, int id, int dir, int stance, int c, int d, int a, int b ) : int
fnUnlockMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnWaitSync ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnWalk ( SwordObject cpt, int id, int x, int y, int dir, int stance, int a, int b ) : int
fnWeWait ( SwordObject cpt, int id, int tar, int d, int e, int f, int z, int x ) : int
fnWipeHands ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int
fnYellow ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int