Méthode |
Description |
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WhatTarget ( int startX, int startY, int destX, int destY ) : int |
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cfnClickInteract ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int |
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cfnPresetScript ( SwordObject cpt, int id, int target, int script, int e, int f, int z, int x ) : int |
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cfnReleaseMenu ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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cfnSetScript ( SwordObject cpt, int id, int target, int script, int e, int f, int z, int x ) : int |
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fnAddHuman ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnAddObject ( SwordObject cpt, int id, int objectNo, int d, int e, int f, int z, int x ) : int |
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fnAddSubject ( SwordObject cpt, int id, int sub, int d, int e, int f, int z, int x ) : int |
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fnAddTalkWaitStatusBit ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnAnim ( SwordObject cpt, int id, int cdt, int spr, int e, int f, int z, int x ) : int |
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fnBackground ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnBlack ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnBlankMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnBlueFlash ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnChangeFloor ( SwordObject cpt, int id, int floor, int d, int e, int f, int z, int x ) : int |
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fnChangeSpeechText ( SwordObject cpt, int id, int tar, int width, int pen, int f, int z, int x ) : int |
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fnCheckCD ( SwordObject cpt, int id, int screen, int b, int c, int d, int z, int x ) : int |
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fnCheckFade ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnCheckForEvent ( SwordObject cpt, int id, int pause, int d, int e, int f, int z, int x ) : int |
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fnCheckForTextLine ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnChooser ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnDeathScreen ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnEndChooser ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnEndMenu ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnEnterSection ( SwordObject cpt, int id, int screen, int d, int e, int f, int z, int x ) : int |
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fnFace ( SwordObject cpt, int id, int targetId, int b, int c, int d, int a, int z ) : int |
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fnFaceXy ( SwordObject cpt, int id, int x, int y, int c, int d, int a, int b ) : int |
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fnFadeDown ( SwordObject cpt, int id, int speed, int d, int e, int f, int z, int x ) : int |
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fnFadeUp ( SwordObject cpt, int id, int speed, int d, int e, int f, int z, int x ) : int |
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fnForeground ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnFullAnim ( SwordObject cpt, int id, int anim, int graphic, int e, int f, int z, int x ) : int |
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fnFullSetFrame ( SwordObject cpt, int id, int cdt, int spr, int frameNo, int f, int z, int x ) : int |
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fnGetGamepadXy ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnGetPos ( SwordObject cpt, int id, int targetId, int b, int c, int d, int z, int x ) : int |
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fnGetTo ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnGetToError ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnGotoBookmark ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnGreen ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnISpeak ( SwordObject cpt, int id, int cdt, int textNo, int spr, int f, int z, int x ) : int |
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fnIdle ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnInnerSpace ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnInteract ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int |
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fnIsFacing ( SwordObject cpt, int id, int targetId, int b, int c, int d, int a, int z ) : int |
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fnIssueEvent ( SwordObject cpt, int id, int evt, int delay, int e, int f, int z, int x ) : int |
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fnKillId ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int |
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fnLeaveSection ( SwordObject cpt, int id, int oldScreen, int d, int e, int f, int z, int x ) : int |
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fnLockMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnMegaSet ( SwordObject cpt, int id, int walk_data, int spr, int e, int f, int z, int x ) : int |
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fnMouseOff ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnMouseOn ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnNewScript ( SwordObject cpt, int id, int script, int d, int e, int f, int z, int x ) : int |
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fnNoHuman ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnNoSprite ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnNormalMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnPause ( SwordObject cpt, int id, int pause, int d, int e, int f, int z, int x ) : int |
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fnPauseSeconds ( SwordObject cpt, int id, int pause, int d, int e, int f, int z, int x ) : int |
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fnPlayFx ( SwordObject cpt, int id, int fxNo, int b, int c, int d, int z, int x ) : int |
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fnPlayMusic ( SwordObject cpt, int id, int tuneId, int loopFlag, int c, int d, int z, int x ) : int |
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fnPlaySequence ( SwordObject cpt, int id, int sequenceId, int d, int e, int f, int z, int x ) : int |
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fnPreload ( SwordObject cpt, int id, int resId, int b, int c, int d, int z, int x ) : int |
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fnPurple ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnQuit ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnQuitGame ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnRandom ( SwordObject compact, int id, int min, int max, int e, int f, int z, int x ) : int |
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fnRedFlash ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnRemoveObject ( SwordObject cpt, int id, int objectNo, int d, int e, int f, int z, int x ) : int |
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fnRemoveTalkWaitStatusBit ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnRestartGame ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnRestartScript ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnSendSync ( SwordObject cpt, int id, int sendId, int syncValue, int e, int f, int z, int x ) : int |
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fnSetBookmark ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnSetFadeTargetPalette ( SwordObject cpt, int id, int spritePal, int d, int e, int f, int z, int x ) : int |
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fnSetFrame ( SwordObject cpt, int id, int cdt, int spr, int frameNo, int f, int z, int x ) : int |
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fnSetMouseLuggage ( SwordObject cpt, int id, int tag, int rate, int e, int f, int z, int x ) : int |
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fnSetMousePointer ( SwordObject cpt, int id, int tag, int rate, int e, int f, int z, int x ) : int |
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fnSetPaletteToCut ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnSetPaletteToFade ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnSetParallax ( SwordObject cpt, int id, int screen, int resId, int c, int d, int z, int x ) : int |
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fnSetScreen ( SwordObject cpt, int id, int target, int screen, int c, int d, int z, int x ) : int |
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fnSetSpritePalette ( SwordObject cpt, int id, int spritePal, int d, int e, int f, int z, int x ) : int |
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fnSetWholePalette ( SwordObject cpt, int id, int spritePal, int d, int e, int f, int z, int x ) : int |
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fnSort ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnStand ( SwordObject cpt, int id, int dir, int stance, int c, int d, int a, int b ) : int |
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fnStandAt ( SwordObject cpt, int id, int x, int y, int dir, int stance, int a, int b ) : int |
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fnStartMenu ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnStartTalk ( SwordObject cpt, int id, int target, int d, int e, int f, int z, int x ) : int |
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fnStopFx ( SwordObject cpt, int id, int fxNo, int b, int c, int d, int z, int x ) : int |
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fnStopMusic ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnSubScript ( SwordObject cpt, int id, int script, int d, int e, int f, int z, int x ) : int |
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fnSuicide ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnTalkError ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnTdebug ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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fnTheyDo ( SwordObject cpt, int id, int tar, int instruc, int param1, int param2, int param3, int x ) : int |
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fnTheyDoWeWait ( SwordObject cpt, int id, int tar, int instruc, int param1, int param2, int param3, int x ) : int |
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fnTurn ( SwordObject cpt, int id, int dir, int stance, int c, int d, int a, int b ) : int |
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fnUnlockMouse ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnWaitSync ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnWalk ( SwordObject cpt, int id, int x, int y, int dir, int stance, int a, int b ) : int |
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fnWeWait ( SwordObject cpt, int id, int tar, int d, int e, int f, int z, int x ) : int |
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fnWipeHands ( SwordObject cpt, int id, int c, int d, int e, int f, int z, int x ) : int |
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fnYellow ( SwordObject cpt, int id, int a, int b, int c, int d, int z, int x ) : int |
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