C# 클래스 NScumm.Scumm.Insane.Insane

파일 보기 프로젝트 열기: scemino/nscumm 1 사용 예제들

공개 메소드들

메소드 설명
ChooseEnemy ( ) : void
ClearBit ( int n ) : void
EscapeKeyHandler ( ) : void
IactScene1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene21 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int command, int par1, int tmp1, int tmp2 ) : void
IactScene4 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
InitVars ( ) : void
Insane ( ScummEngine7 scumm ) : System
PostCase0 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase10 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase11 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase12 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase14 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase16 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase2 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase20 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase23 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase5 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase8 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase9 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCaseAll ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCaseMore ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PrepareScenePropScene ( int scenePropNum, bool arg_4, bool arg_8 ) : void
ProcIACT ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
ProcPostRendering ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
ProcPreRendering ( ) : void
ProcSKIP ( int subSize, BinaryReader b ) : void
PutActors ( ) : void
QueueSceneSwitch ( int sceneId, byte fluPtr, string filename, int arg_C, int arg_10, int startFrame, int numFrames ) : void
ReadState ( ) : void
ReinitActors ( ) : void
RemoveEmptyEnemies ( ) : void
RemoveEnemyFromMetList ( int enemy1 ) : void
RunScene ( uint arraynum ) : void
SetBit ( int n ) : void
SetEnemyCostumes ( ) : void
SetSceneCostumes ( int sceneId ) : void
SetSmushParams ( int speed ) : void
SetupValues ( ) : void
ShutCurrentScene ( ) : void
StartVideo ( string filename, int num, int argC, int frameRate, int doMainLoop, byte fluPtr = null, int startFrame ) : void
StopSceneSounds ( int sceneId ) : void
StopSceneSounds13 ( ) : void
SwitchSceneIfNeeded ( ) : void
WriteArray ( int item, int value ) : void
init_actStruct ( int actornum, int actnum, int actorval, byte state, int room, int animTilt, int tilt, int frame ) : void
init_enemyStruct ( int n, int handler, int initializer, short occurences, int maxdamage, int isEmpty, int weapon, int sound, string filename, int costume4, int costume6, int costume5, short costumevar, int maxframe, int apprAnim ) : void
init_fluConfStruct ( int n, int sceneId, byte fluPtr, string filename, int startFrame, int numFrames ) : void
init_scenePropStruct ( int n, int n1, int actornum, int sound, int trsId, byte r, byte g, byte b, int counter, int maxCounter, int index ) : void
smlayer_drawSomething ( byte renderBitmap, int codecparam, int x, int y, int arg_10, NutRenderer nutfile, int c, int arg_1C, int arg_20 ) : void
smlayer_overrideDrawActorAt ( byte arg_0, byte arg_4, byte arg_8 ) : void
smlayer_putActor ( int actornum, int actnum, int x, int y, byte room ) : void
smlayer_setActorCostume ( int actornum, int actnum, int costume ) : void
smlayer_setActorFacing ( int actornum, int actnum, int frame, int direction ) : void
smlayer_setActorLayer ( int actornum, int actnum, int layer ) : void
smlayer_setFluPalette ( byte pal, int shut_flag ) : void
smlayer_showStatusMsg ( int arg_0, byte renderBitmap, int codecparam, int pos_x, int pos_y, int arg_14, int arg_18, int flags, string formatString, string strng ) : void
smlayer_soundSetPan ( int soundId, int pan ) : void
smlayer_soundSetPriority ( int soundId, int priority ) : void
smlayer_stopSound ( int idx ) : void
smush_rewindCurrentSan ( int arg_0, int arg_4, int arg_8 ) : void
smush_setFrameSteps ( int step1, int step2 ) : void
smush_setToFinish ( ) : void
smush_setupSanFile ( string filename, int offset, int contFrame ) : void
smush_setupSanFromStart ( string filename, int setupsan2, int step1, int step2, int setupsan1 ) : void
smush_warpMouse ( int x, int y, int buttons ) : void

비공개 메소드들

메소드 설명
ActionBen ( ) : int
ActionEnemy ( ) : int
Actor00Reaction ( int buttons ) : void
Actor01Reaction ( int buttons ) : void
Actor02Reaction ( int buttons ) : void
Actor03Reaction ( int buttons ) : void
Actor0StateFlags1 ( int state ) : bool
Actor0StateFlags2 ( int state ) : bool
Actor10Reaction ( int buttons ) : void
Actor11Reaction ( int buttons ) : void
Actor12Reaction ( int buttons ) : void
Actor13Reaction ( int buttons ) : void
Actor1StateFlags ( int state ) : bool
CalcBenDamage ( bool arg_0, bool arg_4 ) : int
CalcEnemyDamage ( bool arg_0, bool arg_4 ) : int
CalcTilt ( int speed ) : int
ChooseBenWeaponAnim ( int buttons ) : void
ChooseEnemyWeaponAnim ( int buttons ) : void
DrawSpeedyActor ( int buttons ) : void
Enemy0handler ( int actor1, int actor2, int probability ) : int
Enemy0initializer ( int actor1, int actor2, int probability ) : int
Enemy1handler ( int actor1, int actor2, int probability ) : int
Enemy1initializer ( int actor1, int actor2, int probability ) : int
Enemy2handler ( int actor1, int actor2, int probability ) : int
Enemy2initializer ( int actor1, int actor2, int probability ) : int
Enemy3handler ( int actor1, int actor2, int probability ) : int
Enemy3initializer ( int actor1, int actor2, int probability ) : int
Enemy4handler ( int actor1, int actor2, int probability ) : int
Enemy4initializer ( int actor1, int actor2, int probability ) : int
Enemy5handler ( int actor1, int actor2, int probability ) : int
Enemy5initializer ( int actor1, int actor2, int probability ) : int
Enemy6handler ( int actor1, int actor2, int probability ) : int
Enemy6initializer ( int actor1, int actor2, int probability ) : int
Enemy7handler ( int actor1, int actor2, int probability ) : int
Enemy7initializer ( int actor1, int actor2, int probability ) : int
Enemy8handler ( int actor1, int actor2, int probability ) : int
Enemy8initializer ( int actor1, int actor2, int probability ) : int
EnemyBenHandler ( int actor1, int actor2, int probability ) : int
EnemyHandler ( int num, int actor1, int actor2, int probability ) : int
EnemyInitializer ( int num, int actor1, int actor2, int probability ) : int
GetKeyState ( KeyCode code ) : bool
GetKeyState ( int code ) : bool
GetRandomNumber ( int max ) : int
HandleTrsTag ( int trsId ) : string
InitScene ( int sceneId ) : int
IsBitSet ( int n ) : bool
LoadSceneData ( int scene, int flag, int phase ) : bool
LoadScenePropSounds ( int scenePropNum ) : bool
MineChooseRoad ( int buttons ) : void
OuchSoundBen ( ) : void
OuchSoundEnemy ( ) : void
ProcessBenOnRoad ( bool flag ) : int
ProcessKeyboard ( ) : int
ProcessMouse ( ) : int
ReadArray ( int item ) : int
ReadFileToMem ( string name ) : byte[]
SetBenAnimation ( int actornum, int anim ) : void
SetBenState ( ) : int
SetEnemyAnimation ( int actornum, int anim ) : void
SetEnemyState ( ) : void
SwitchBenWeapon ( ) : void
SwitchEnemyWeapon ( ) : void
TurnBen ( bool controllable ) : void
TurnEnemy ( bool battle ) : void
WeaponBenIsEffective ( ) : bool
WeaponDamage ( int actornum ) : int
WeaponEnemyIsEffective ( ) : bool
WeaponMaxRange ( int actornum ) : int
WeaponMinRange ( int actornum ) : int
smlayer_actorNeedRedraw ( int actornum, int actnum ) : bool
smlayer_isSoundRunning ( int sound ) : bool
smlayer_loadCostume ( int id, int phase ) : int
smlayer_loadSound ( int id, int flag, int phase ) : int
smlayer_startSfx ( int sound ) : bool
smlayer_startVoice ( int sound ) : bool
smush_changeState ( int state ) : int
smush_setupSanWithFlu ( string filename, int setupsan2, int step1, int step2, int setupsan1, byte fluPtr, int numFrames ) : int

메소드 상세

ChooseEnemy() 공개 메소드

public ChooseEnemy ( ) : void
리턴 void

ClearBit() 공개 메소드

public ClearBit ( int n ) : void
n int
리턴 void

EscapeKeyHandler() 공개 메소드

public EscapeKeyHandler ( ) : void
리턴 void

IactScene1() 공개 메소드

public IactScene1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
리턴 void

IactScene17() 공개 메소드

public IactScene17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
리턴 void

IactScene21() 공개 메소드

public IactScene21 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
리턴 void

IactScene3() 공개 메소드

public IactScene3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int command, int par1, int tmp1, int tmp2 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
command int
par1 int
tmp1 int
tmp2 int
리턴 void

IactScene4() 공개 메소드

public IactScene4 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
리턴 void

IactScene6() 공개 메소드

public IactScene6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
리턴 void

InitVars() 공개 메소드

public InitVars ( ) : void
리턴 void

Insane() 공개 메소드

public Insane ( ScummEngine7 scumm ) : System
scumm ScummEngine7
리턴 System

PostCase0() 공개 메소드

public PostCase0 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase1() 공개 메소드

public PostCase1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase10() 공개 메소드

public PostCase10 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase11() 공개 메소드

public PostCase11 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase12() 공개 메소드

public PostCase12 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase14() 공개 메소드

public PostCase14 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase16() 공개 메소드

public PostCase16 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase17() 공개 메소드

public PostCase17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase2() 공개 메소드

public PostCase2 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase20() 공개 메소드

public PostCase20 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase23() 공개 메소드

public PostCase23 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase3() 공개 메소드

public PostCase3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase5() 공개 메소드

public PostCase5 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase6() 공개 메소드

public PostCase6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase8() 공개 메소드

public PostCase8 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCase9() 공개 메소드

public PostCase9 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCaseAll() 공개 메소드

public PostCaseAll ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PostCaseMore() 공개 메소드

public PostCaseMore ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

PrepareScenePropScene() 공개 메소드

public PrepareScenePropScene ( int scenePropNum, bool arg_4, bool arg_8 ) : void
scenePropNum int
arg_4 bool
arg_8 bool
리턴 void

ProcIACT() 공개 메소드

public ProcIACT ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
리턴 void

ProcPostRendering() 공개 메소드

public ProcPostRendering ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
리턴 void

ProcPreRendering() 공개 메소드

public ProcPreRendering ( ) : void
리턴 void

ProcSKIP() 공개 메소드

public ProcSKIP ( int subSize, BinaryReader b ) : void
subSize int
b BinaryReader
리턴 void

PutActors() 공개 메소드

public PutActors ( ) : void
리턴 void

QueueSceneSwitch() 공개 메소드

public QueueSceneSwitch ( int sceneId, byte fluPtr, string filename, int arg_C, int arg_10, int startFrame, int numFrames ) : void
sceneId int
fluPtr byte
filename string
arg_C int
arg_10 int
startFrame int
numFrames int
리턴 void

ReadState() 공개 메소드

public ReadState ( ) : void
리턴 void

ReinitActors() 공개 메소드

public ReinitActors ( ) : void
리턴 void

RemoveEmptyEnemies() 공개 메소드

public RemoveEmptyEnemies ( ) : void
리턴 void

RemoveEnemyFromMetList() 공개 메소드

public RemoveEnemyFromMetList ( int enemy1 ) : void
enemy1 int
리턴 void

RunScene() 공개 메소드

public RunScene ( uint arraynum ) : void
arraynum uint
리턴 void

SetBit() 공개 메소드

public SetBit ( int n ) : void
n int
리턴 void

SetEnemyCostumes() 공개 메소드

public SetEnemyCostumes ( ) : void
리턴 void

SetSceneCostumes() 공개 메소드

public SetSceneCostumes ( int sceneId ) : void
sceneId int
리턴 void

SetSmushParams() 공개 메소드

public SetSmushParams ( int speed ) : void
speed int
리턴 void

SetupValues() 공개 메소드

public SetupValues ( ) : void
리턴 void

ShutCurrentScene() 공개 메소드

public ShutCurrentScene ( ) : void
리턴 void

StartVideo() 공개 메소드

public StartVideo ( string filename, int num, int argC, int frameRate, int doMainLoop, byte fluPtr = null, int startFrame ) : void
filename string
num int
argC int
frameRate int
doMainLoop int
fluPtr byte
startFrame int
리턴 void

StopSceneSounds() 공개 메소드

public StopSceneSounds ( int sceneId ) : void
sceneId int
리턴 void

StopSceneSounds13() 공개 메소드

public StopSceneSounds13 ( ) : void
리턴 void

SwitchSceneIfNeeded() 공개 메소드

public SwitchSceneIfNeeded ( ) : void
리턴 void

WriteArray() 공개 메소드

public WriteArray ( int item, int value ) : void
item int
value int
리턴 void

init_actStruct() 공개 메소드

public init_actStruct ( int actornum, int actnum, int actorval, byte state, int room, int animTilt, int tilt, int frame ) : void
actornum int
actnum int
actorval int
state byte
room int
animTilt int
tilt int
frame int
리턴 void

init_enemyStruct() 공개 메소드

public init_enemyStruct ( int n, int handler, int initializer, short occurences, int maxdamage, int isEmpty, int weapon, int sound, string filename, int costume4, int costume6, int costume5, short costumevar, int maxframe, int apprAnim ) : void
n int
handler int
initializer int
occurences short
maxdamage int
isEmpty int
weapon int
sound int
filename string
costume4 int
costume6 int
costume5 int
costumevar short
maxframe int
apprAnim int
리턴 void

init_fluConfStruct() 공개 메소드

public init_fluConfStruct ( int n, int sceneId, byte fluPtr, string filename, int startFrame, int numFrames ) : void
n int
sceneId int
fluPtr byte
filename string
startFrame int
numFrames int
리턴 void

init_scenePropStruct() 공개 메소드

public init_scenePropStruct ( int n, int n1, int actornum, int sound, int trsId, byte r, byte g, byte b, int counter, int maxCounter, int index ) : void
n int
n1 int
actornum int
sound int
trsId int
r byte
g byte
b byte
counter int
maxCounter int
index int
리턴 void

smlayer_drawSomething() 공개 메소드

public smlayer_drawSomething ( byte renderBitmap, int codecparam, int x, int y, int arg_10, NutRenderer nutfile, int c, int arg_1C, int arg_20 ) : void
renderBitmap byte
codecparam int
x int
y int
arg_10 int
nutfile NutRenderer
c int
arg_1C int
arg_20 int
리턴 void

smlayer_overrideDrawActorAt() 공개 메소드

public smlayer_overrideDrawActorAt ( byte arg_0, byte arg_4, byte arg_8 ) : void
arg_0 byte
arg_4 byte
arg_8 byte
리턴 void

smlayer_putActor() 공개 메소드

public smlayer_putActor ( int actornum, int actnum, int x, int y, byte room ) : void
actornum int
actnum int
x int
y int
room byte
리턴 void

smlayer_setActorCostume() 공개 메소드

public smlayer_setActorCostume ( int actornum, int actnum, int costume ) : void
actornum int
actnum int
costume int
리턴 void

smlayer_setActorFacing() 공개 메소드

public smlayer_setActorFacing ( int actornum, int actnum, int frame, int direction ) : void
actornum int
actnum int
frame int
direction int
리턴 void

smlayer_setActorLayer() 공개 메소드

public smlayer_setActorLayer ( int actornum, int actnum, int layer ) : void
actornum int
actnum int
layer int
리턴 void

smlayer_setFluPalette() 공개 메소드

public smlayer_setFluPalette ( byte pal, int shut_flag ) : void
pal byte
shut_flag int
리턴 void

smlayer_showStatusMsg() 공개 메소드

public smlayer_showStatusMsg ( int arg_0, byte renderBitmap, int codecparam, int pos_x, int pos_y, int arg_14, int arg_18, int flags, string formatString, string strng ) : void
arg_0 int
renderBitmap byte
codecparam int
pos_x int
pos_y int
arg_14 int
arg_18 int
flags int
formatString string
strng string
리턴 void

smlayer_soundSetPan() 공개 메소드

public smlayer_soundSetPan ( int soundId, int pan ) : void
soundId int
pan int
리턴 void

smlayer_soundSetPriority() 공개 메소드

public smlayer_soundSetPriority ( int soundId, int priority ) : void
soundId int
priority int
리턴 void

smlayer_stopSound() 공개 메소드

public smlayer_stopSound ( int idx ) : void
idx int
리턴 void

smush_rewindCurrentSan() 공개 메소드

public smush_rewindCurrentSan ( int arg_0, int arg_4, int arg_8 ) : void
arg_0 int
arg_4 int
arg_8 int
리턴 void

smush_setFrameSteps() 공개 메소드

public smush_setFrameSteps ( int step1, int step2 ) : void
step1 int
step2 int
리턴 void

smush_setToFinish() 공개 메소드

public smush_setToFinish ( ) : void
리턴 void

smush_setupSanFile() 공개 메소드

public smush_setupSanFile ( string filename, int offset, int contFrame ) : void
filename string
offset int
contFrame int
리턴 void

smush_setupSanFromStart() 공개 메소드

public smush_setupSanFromStart ( string filename, int setupsan2, int step1, int step2, int setupsan1 ) : void
filename string
setupsan2 int
step1 int
step2 int
setupsan1 int
리턴 void

smush_warpMouse() 공개 메소드

public smush_warpMouse ( int x, int y, int buttons ) : void
x int
y int
buttons int
리턴 void