C# Class NScumm.Scumm.Insane.Insane

ファイルを表示 Open project: scemino/nscumm Class Usage Examples

Public Methods

Method Description
ChooseEnemy ( ) : void
ClearBit ( int n ) : void
EscapeKeyHandler ( ) : void
IactScene1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene21 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int command, int par1, int tmp1, int tmp2 ) : void
IactScene4 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
IactScene6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
InitVars ( ) : void
Insane ( ScummEngine7 scumm ) : System
PostCase0 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase10 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase11 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase12 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase14 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase16 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase2 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase20 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase23 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase5 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase8 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCase9 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCaseAll ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PostCaseMore ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
PrepareScenePropScene ( int scenePropNum, bool arg_4, bool arg_8 ) : void
ProcIACT ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
ProcPostRendering ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
ProcPreRendering ( ) : void
ProcSKIP ( int subSize, BinaryReader b ) : void
PutActors ( ) : void
QueueSceneSwitch ( int sceneId, byte fluPtr, string filename, int arg_C, int arg_10, int startFrame, int numFrames ) : void
ReadState ( ) : void
ReinitActors ( ) : void
RemoveEmptyEnemies ( ) : void
RemoveEnemyFromMetList ( int enemy1 ) : void
RunScene ( uint arraynum ) : void
SetBit ( int n ) : void
SetEnemyCostumes ( ) : void
SetSceneCostumes ( int sceneId ) : void
SetSmushParams ( int speed ) : void
SetupValues ( ) : void
ShutCurrentScene ( ) : void
StartVideo ( string filename, int num, int argC, int frameRate, int doMainLoop, byte fluPtr = null, int startFrame ) : void
StopSceneSounds ( int sceneId ) : void
StopSceneSounds13 ( ) : void
SwitchSceneIfNeeded ( ) : void
WriteArray ( int item, int value ) : void
init_actStruct ( int actornum, int actnum, int actorval, byte state, int room, int animTilt, int tilt, int frame ) : void
init_enemyStruct ( int n, int handler, int initializer, short occurences, int maxdamage, int isEmpty, int weapon, int sound, string filename, int costume4, int costume6, int costume5, short costumevar, int maxframe, int apprAnim ) : void
init_fluConfStruct ( int n, int sceneId, byte fluPtr, string filename, int startFrame, int numFrames ) : void
init_scenePropStruct ( int n, int n1, int actornum, int sound, int trsId, byte r, byte g, byte b, int counter, int maxCounter, int index ) : void
smlayer_drawSomething ( byte renderBitmap, int codecparam, int x, int y, int arg_10, NutRenderer nutfile, int c, int arg_1C, int arg_20 ) : void
smlayer_overrideDrawActorAt ( byte arg_0, byte arg_4, byte arg_8 ) : void
smlayer_putActor ( int actornum, int actnum, int x, int y, byte room ) : void
smlayer_setActorCostume ( int actornum, int actnum, int costume ) : void
smlayer_setActorFacing ( int actornum, int actnum, int frame, int direction ) : void
smlayer_setActorLayer ( int actornum, int actnum, int layer ) : void
smlayer_setFluPalette ( byte pal, int shut_flag ) : void
smlayer_showStatusMsg ( int arg_0, byte renderBitmap, int codecparam, int pos_x, int pos_y, int arg_14, int arg_18, int flags, string formatString, string strng ) : void
smlayer_soundSetPan ( int soundId, int pan ) : void
smlayer_soundSetPriority ( int soundId, int priority ) : void
smlayer_stopSound ( int idx ) : void
smush_rewindCurrentSan ( int arg_0, int arg_4, int arg_8 ) : void
smush_setFrameSteps ( int step1, int step2 ) : void
smush_setToFinish ( ) : void
smush_setupSanFile ( string filename, int offset, int contFrame ) : void
smush_setupSanFromStart ( string filename, int setupsan2, int step1, int step2, int setupsan1 ) : void
smush_warpMouse ( int x, int y, int buttons ) : void

Private Methods

Method Description
ActionBen ( ) : int
ActionEnemy ( ) : int
Actor00Reaction ( int buttons ) : void
Actor01Reaction ( int buttons ) : void
Actor02Reaction ( int buttons ) : void
Actor03Reaction ( int buttons ) : void
Actor0StateFlags1 ( int state ) : bool
Actor0StateFlags2 ( int state ) : bool
Actor10Reaction ( int buttons ) : void
Actor11Reaction ( int buttons ) : void
Actor12Reaction ( int buttons ) : void
Actor13Reaction ( int buttons ) : void
Actor1StateFlags ( int state ) : bool
CalcBenDamage ( bool arg_0, bool arg_4 ) : int
CalcEnemyDamage ( bool arg_0, bool arg_4 ) : int
CalcTilt ( int speed ) : int
ChooseBenWeaponAnim ( int buttons ) : void
ChooseEnemyWeaponAnim ( int buttons ) : void
DrawSpeedyActor ( int buttons ) : void
Enemy0handler ( int actor1, int actor2, int probability ) : int
Enemy0initializer ( int actor1, int actor2, int probability ) : int
Enemy1handler ( int actor1, int actor2, int probability ) : int
Enemy1initializer ( int actor1, int actor2, int probability ) : int
Enemy2handler ( int actor1, int actor2, int probability ) : int
Enemy2initializer ( int actor1, int actor2, int probability ) : int
Enemy3handler ( int actor1, int actor2, int probability ) : int
Enemy3initializer ( int actor1, int actor2, int probability ) : int
Enemy4handler ( int actor1, int actor2, int probability ) : int
Enemy4initializer ( int actor1, int actor2, int probability ) : int
Enemy5handler ( int actor1, int actor2, int probability ) : int
Enemy5initializer ( int actor1, int actor2, int probability ) : int
Enemy6handler ( int actor1, int actor2, int probability ) : int
Enemy6initializer ( int actor1, int actor2, int probability ) : int
Enemy7handler ( int actor1, int actor2, int probability ) : int
Enemy7initializer ( int actor1, int actor2, int probability ) : int
Enemy8handler ( int actor1, int actor2, int probability ) : int
Enemy8initializer ( int actor1, int actor2, int probability ) : int
EnemyBenHandler ( int actor1, int actor2, int probability ) : int
EnemyHandler ( int num, int actor1, int actor2, int probability ) : int
EnemyInitializer ( int num, int actor1, int actor2, int probability ) : int
GetKeyState ( KeyCode code ) : bool
GetKeyState ( int code ) : bool
GetRandomNumber ( int max ) : int
HandleTrsTag ( int trsId ) : string
InitScene ( int sceneId ) : int
IsBitSet ( int n ) : bool
LoadSceneData ( int scene, int flag, int phase ) : bool
LoadScenePropSounds ( int scenePropNum ) : bool
MineChooseRoad ( int buttons ) : void
OuchSoundBen ( ) : void
OuchSoundEnemy ( ) : void
ProcessBenOnRoad ( bool flag ) : int
ProcessKeyboard ( ) : int
ProcessMouse ( ) : int
ReadArray ( int item ) : int
ReadFileToMem ( string name ) : byte[]
SetBenAnimation ( int actornum, int anim ) : void
SetBenState ( ) : int
SetEnemyAnimation ( int actornum, int anim ) : void
SetEnemyState ( ) : void
SwitchBenWeapon ( ) : void
SwitchEnemyWeapon ( ) : void
TurnBen ( bool controllable ) : void
TurnEnemy ( bool battle ) : void
WeaponBenIsEffective ( ) : bool
WeaponDamage ( int actornum ) : int
WeaponEnemyIsEffective ( ) : bool
WeaponMaxRange ( int actornum ) : int
WeaponMinRange ( int actornum ) : int
smlayer_actorNeedRedraw ( int actornum, int actnum ) : bool
smlayer_isSoundRunning ( int sound ) : bool
smlayer_loadCostume ( int id, int phase ) : int
smlayer_loadSound ( int id, int flag, int phase ) : int
smlayer_startSfx ( int sound ) : bool
smlayer_startVoice ( int sound ) : bool
smush_changeState ( int state ) : int
smush_setupSanWithFlu ( string filename, int setupsan2, int step1, int step2, int setupsan1, byte fluPtr, int numFrames ) : int

Method Details

ChooseEnemy() public method

public ChooseEnemy ( ) : void
return void

ClearBit() public method

public ClearBit ( int n ) : void
n int
return void

EscapeKeyHandler() public method

public EscapeKeyHandler ( ) : void
return void

IactScene1() public method

public IactScene1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
return void

IactScene17() public method

public IactScene17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
return void

IactScene21() public method

public IactScene21 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
return void

IactScene3() public method

public IactScene3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int command, int par1, int tmp1, int tmp2 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
command int
par1 int
tmp1 int
tmp2 int
return void

IactScene4() public method

public IactScene4 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
return void

IactScene6() public method

public IactScene6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
return void

InitVars() public method

public InitVars ( ) : void
return void

Insane() public method

public Insane ( ScummEngine7 scumm ) : System
scumm ScummEngine7
return System

PostCase0() public method

public PostCase0 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase1() public method

public PostCase1 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase10() public method

public PostCase10 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase11() public method

public PostCase11 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase12() public method

public PostCase12 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase14() public method

public PostCase14 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase16() public method

public PostCase16 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase17() public method

public PostCase17 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase2() public method

public PostCase2 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase20() public method

public PostCase20 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase23() public method

public PostCase23 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase3() public method

public PostCase3 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase5() public method

public PostCase5 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase6() public method

public PostCase6 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase8() public method

public PostCase8 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCase9() public method

public PostCase9 ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCaseAll() public method

public PostCaseAll ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PostCaseMore() public method

public PostCaseMore ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

PrepareScenePropScene() public method

public PrepareScenePropScene ( int scenePropNum, bool arg_4, bool arg_8 ) : void
scenePropNum int
arg_4 bool
arg_8 bool
return void

ProcIACT() public method

public ProcIACT ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, BinaryReader b, int size, int flags, int par1, int par2, int par3, int par4 ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
b BinaryReader
size int
flags int
par1 int
par2 int
par3 int
par4 int
return void

ProcPostRendering() public method

public ProcPostRendering ( byte renderBitmap, int codecparam, int setupsan12, int setupsan13, int curFrame, int maxFrame ) : void
renderBitmap byte
codecparam int
setupsan12 int
setupsan13 int
curFrame int
maxFrame int
return void

ProcPreRendering() public method

public ProcPreRendering ( ) : void
return void

ProcSKIP() public method

public ProcSKIP ( int subSize, BinaryReader b ) : void
subSize int
b BinaryReader
return void

PutActors() public method

public PutActors ( ) : void
return void

QueueSceneSwitch() public method

public QueueSceneSwitch ( int sceneId, byte fluPtr, string filename, int arg_C, int arg_10, int startFrame, int numFrames ) : void
sceneId int
fluPtr byte
filename string
arg_C int
arg_10 int
startFrame int
numFrames int
return void

ReadState() public method

public ReadState ( ) : void
return void

ReinitActors() public method

public ReinitActors ( ) : void
return void

RemoveEmptyEnemies() public method

public RemoveEmptyEnemies ( ) : void
return void

RemoveEnemyFromMetList() public method

public RemoveEnemyFromMetList ( int enemy1 ) : void
enemy1 int
return void

RunScene() public method

public RunScene ( uint arraynum ) : void
arraynum uint
return void

SetBit() public method

public SetBit ( int n ) : void
n int
return void

SetEnemyCostumes() public method

public SetEnemyCostumes ( ) : void
return void

SetSceneCostumes() public method

public SetSceneCostumes ( int sceneId ) : void
sceneId int
return void

SetSmushParams() public method

public SetSmushParams ( int speed ) : void
speed int
return void

SetupValues() public method

public SetupValues ( ) : void
return void

ShutCurrentScene() public method

public ShutCurrentScene ( ) : void
return void

StartVideo() public method

public StartVideo ( string filename, int num, int argC, int frameRate, int doMainLoop, byte fluPtr = null, int startFrame ) : void
filename string
num int
argC int
frameRate int
doMainLoop int
fluPtr byte
startFrame int
return void

StopSceneSounds() public method

public StopSceneSounds ( int sceneId ) : void
sceneId int
return void

StopSceneSounds13() public method

public StopSceneSounds13 ( ) : void
return void

SwitchSceneIfNeeded() public method

public SwitchSceneIfNeeded ( ) : void
return void

WriteArray() public method

public WriteArray ( int item, int value ) : void
item int
value int
return void

init_actStruct() public method

public init_actStruct ( int actornum, int actnum, int actorval, byte state, int room, int animTilt, int tilt, int frame ) : void
actornum int
actnum int
actorval int
state byte
room int
animTilt int
tilt int
frame int
return void

init_enemyStruct() public method

public init_enemyStruct ( int n, int handler, int initializer, short occurences, int maxdamage, int isEmpty, int weapon, int sound, string filename, int costume4, int costume6, int costume5, short costumevar, int maxframe, int apprAnim ) : void
n int
handler int
initializer int
occurences short
maxdamage int
isEmpty int
weapon int
sound int
filename string
costume4 int
costume6 int
costume5 int
costumevar short
maxframe int
apprAnim int
return void

init_fluConfStruct() public method

public init_fluConfStruct ( int n, int sceneId, byte fluPtr, string filename, int startFrame, int numFrames ) : void
n int
sceneId int
fluPtr byte
filename string
startFrame int
numFrames int
return void

init_scenePropStruct() public method

public init_scenePropStruct ( int n, int n1, int actornum, int sound, int trsId, byte r, byte g, byte b, int counter, int maxCounter, int index ) : void
n int
n1 int
actornum int
sound int
trsId int
r byte
g byte
b byte
counter int
maxCounter int
index int
return void

smlayer_drawSomething() public method

public smlayer_drawSomething ( byte renderBitmap, int codecparam, int x, int y, int arg_10, NutRenderer nutfile, int c, int arg_1C, int arg_20 ) : void
renderBitmap byte
codecparam int
x int
y int
arg_10 int
nutfile NutRenderer
c int
arg_1C int
arg_20 int
return void

smlayer_overrideDrawActorAt() public method

public smlayer_overrideDrawActorAt ( byte arg_0, byte arg_4, byte arg_8 ) : void
arg_0 byte
arg_4 byte
arg_8 byte
return void

smlayer_putActor() public method

public smlayer_putActor ( int actornum, int actnum, int x, int y, byte room ) : void
actornum int
actnum int
x int
y int
room byte
return void

smlayer_setActorCostume() public method

public smlayer_setActorCostume ( int actornum, int actnum, int costume ) : void
actornum int
actnum int
costume int
return void

smlayer_setActorFacing() public method

public smlayer_setActorFacing ( int actornum, int actnum, int frame, int direction ) : void
actornum int
actnum int
frame int
direction int
return void

smlayer_setActorLayer() public method

public smlayer_setActorLayer ( int actornum, int actnum, int layer ) : void
actornum int
actnum int
layer int
return void

smlayer_setFluPalette() public method

public smlayer_setFluPalette ( byte pal, int shut_flag ) : void
pal byte
shut_flag int
return void

smlayer_showStatusMsg() public method

public smlayer_showStatusMsg ( int arg_0, byte renderBitmap, int codecparam, int pos_x, int pos_y, int arg_14, int arg_18, int flags, string formatString, string strng ) : void
arg_0 int
renderBitmap byte
codecparam int
pos_x int
pos_y int
arg_14 int
arg_18 int
flags int
formatString string
strng string
return void

smlayer_soundSetPan() public method

public smlayer_soundSetPan ( int soundId, int pan ) : void
soundId int
pan int
return void

smlayer_soundSetPriority() public method

public smlayer_soundSetPriority ( int soundId, int priority ) : void
soundId int
priority int
return void

smlayer_stopSound() public method

public smlayer_stopSound ( int idx ) : void
idx int
return void

smush_rewindCurrentSan() public method

public smush_rewindCurrentSan ( int arg_0, int arg_4, int arg_8 ) : void
arg_0 int
arg_4 int
arg_8 int
return void

smush_setFrameSteps() public method

public smush_setFrameSteps ( int step1, int step2 ) : void
step1 int
step2 int
return void

smush_setToFinish() public method

public smush_setToFinish ( ) : void
return void

smush_setupSanFile() public method

public smush_setupSanFile ( string filename, int offset, int contFrame ) : void
filename string
offset int
contFrame int
return void

smush_setupSanFromStart() public method

public smush_setupSanFromStart ( string filename, int setupsan2, int step1, int step2, int setupsan1 ) : void
filename string
setupsan2 int
step1 int
step2 int
setupsan1 int
return void

smush_warpMouse() public method

public smush_warpMouse ( int x, int y, int buttons ) : void
x int
y int
buttons int
return void