메소드 | 설명 | |
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GetMousePosition ( ) : Core.Graphics.Point | ||
GetState ( ) : ScummInputState | ||
HideVirtualKeyboard ( ) : void | ||
ResetKeys ( ) : void | ||
ShowVirtualKeyboard ( ) : void | ||
UpdateInput ( |
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XnaInputManager ( Microsoft.Xna.Framework.Game game, Core gameDesc ) : Microsoft.Xna.Framework.Input |
메소드 | 설명 | |
---|---|---|
HardwareButtons_BackPressed ( object sender, BackRequestedEventArgs e ) : void | ||
HardwareButtons_CameraPressed ( object sender, Windows e ) : void | ||
UpdateMousePosition ( |
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XnaInputManager_KeyDown ( |
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XnaInputManager_KeyUp ( |
public UpdateInput ( |
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keyboard | ||
리턴 | void |
public XnaInputManager ( Microsoft.Xna.Framework.Game game, Core gameDesc ) : Microsoft.Xna.Framework.Input | ||
game | Microsoft.Xna.Framework.Game | |
gameDesc | Core | |
리턴 | Microsoft.Xna.Framework.Input |