C# 클래스 Myre.StateManagement.Screen

상속: IDisposable
파일 보기 프로젝트 열기: martindevans/Myre 1 사용 예제들

공개 메소드들

메소드 설명
Dispose ( ) : void
Draw ( Microsoft.Xna.Framework.GameTime gameTime ) : void

Draws this instance.

PrepareDraw ( ) : void

Prepares the draw.

Update ( Microsoft.Xna.Framework.GameTime gameTime ) : void

Updates the screen.

보호된 메소드들

메소드 설명
BeginTransitionOff ( ) : void

Called when the screen begins transitioning off

BeginTransitionOn ( ) : void

Called when the screen begins transitioning on

Dispose ( bool disposing ) : void
OnHidden ( ) : void

Called when the screen state changes to hidden.

OnShown ( ) : void

Called when the screen state changes to visible.

메소드 상세

BeginTransitionOff() 보호된 메소드

Called when the screen begins transitioning off
protected BeginTransitionOff ( ) : void
리턴 void

BeginTransitionOn() 보호된 메소드

Called when the screen begins transitioning on
protected BeginTransitionOn ( ) : void
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Dispose() 보호된 메소드

protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

Draw() 공개 메소드

Draws this instance.
public Draw ( Microsoft.Xna.Framework.GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime The game time.
리턴 void

OnHidden() 보호된 메소드

Called when the screen state changes to hidden.
protected OnHidden ( ) : void
리턴 void

OnShown() 보호된 메소드

Called when the screen state changes to visible.
protected OnShown ( ) : void
리턴 void

PrepareDraw() 공개 메소드

Prepares the draw.
public PrepareDraw ( ) : void
리턴 void

Update() 공개 메소드

Updates the screen.
public Update ( Microsoft.Xna.Framework.GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime The game time.
리턴 void