프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CurHitPoints | int | ||
IsAlive | bool | ||
MaxHitPoints | int | ||
NumSeeds | int | ||
NumWater | int | ||
bMoving | bool | ||
bPathfinding | bool | ||
power | Power |
메소드 | 설명 | |
---|---|---|
Draw ( |
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HitLanded ( |
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LoadContent ( ) : void | ||
PolarBear ( Vector2 position ) : System | ||
ShootProjectile ( Vector2 direction ) : |
||
SwitchPowers ( ) : void | ||
TakeDamage ( int amount, System.Entity source ) : void | ||
Update ( |
메소드 | 설명 | |
---|---|---|
giveAttackCommand ( String targetType ) : void |
public Draw ( |
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spriteBatch | ||
리턴 | void |
public HitLanded ( |
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attack | ||
hit | ITargetable | |
리턴 | void |
public ShootProjectile ( Vector2 direction ) : |
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direction | Vector2 | |
리턴 |
public static TakeDamage ( int amount, System.Entity source ) : void | ||
amount | int | |
source | System.Entity | |
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |