Property | Type | Description | |
---|---|---|---|
CurHitPoints | int | ||
IsAlive | bool | ||
MaxHitPoints | int | ||
NumSeeds | int | ||
NumWater | int | ||
bMoving | bool | ||
bPathfinding | bool | ||
power | Power |
Method | Description | |
---|---|---|
Draw ( |
||
HitLanded ( |
||
LoadContent ( ) : void | ||
PolarBear ( Vector2 position ) : System | ||
ShootProjectile ( Vector2 direction ) : |
||
SwitchPowers ( ) : void | ||
TakeDamage ( int amount, System.Entity source ) : void | ||
Update ( |
Method | Description | |
---|---|---|
giveAttackCommand ( String targetType ) : void |
public Draw ( |
||
spriteBatch | ||
return | void |
public HitLanded ( |
||
attack | ||
hit | ITargetable | |
return | void |
public PolarBear ( Vector2 position ) : System | ||
position | Vector2 | |
return | System |
public ShootProjectile ( Vector2 direction ) : |
||
direction | Vector2 | |
return |
public static TakeDamage ( int amount, System.Entity source ) : void | ||
amount | int | |
source | System.Entity | |
return | void |
public Update ( |
||
gameTime | ||
return | void |