메소드 |
설명 |
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CmdAttack ( bool hasAuthority, GameObject attacker, GameObject victim, int damage ) : void |
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CmdDestroy ( GameObject targetUnit ) : void |
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CmdRecover ( GameObject recoveringObject, int healValue ) : void |
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CmdSetDestination ( GameObject obj, Vector3 pos ) : void |
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CmdTakeDamageColor ( ) : void |
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CmdUpdateProperty ( GameObject obj, NewChanges changes ) : void |
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HandleAttacking ( ) : void |
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HandleMovement ( ) : void |
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HandleNonAuthorityStatus ( ) : void |
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HandleRecovering ( ) : void |
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HandleSelectionRing ( ) : void |
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HandleStatus ( ) : bool |
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LogKill ( ) : void |
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RpcSetDestination ( GameObject obj, Vector3 pos ) : void |
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RpcTakeDamageColor ( NetworkInstanceId victimNetID ) : void |
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