Method |
Description |
|
CmdAttack ( bool hasAuthority, GameObject attacker, GameObject victim, int damage ) : void |
|
|
CmdDestroy ( GameObject targetUnit ) : void |
|
|
CmdRecover ( GameObject recoveringObject, int healValue ) : void |
|
|
CmdSetDestination ( GameObject obj, Vector3 pos ) : void |
|
|
CmdTakeDamageColor ( ) : void |
|
|
CmdUpdateProperty ( GameObject obj, NewChanges changes ) : void |
|
|
HandleAttacking ( ) : void |
|
|
HandleMovement ( ) : void |
|
|
HandleNonAuthorityStatus ( ) : void |
|
|
HandleRecovering ( ) : void |
|
|
HandleSelectionRing ( ) : void |
|
|
HandleStatus ( ) : bool |
|
|
LogKill ( ) : void |
|
|
RpcSetDestination ( GameObject obj, Vector3 pos ) : void |
|
|
RpcTakeDamageColor ( NetworkInstanceId victimNetID ) : void |
|
|