C# 클래스 MrGravity.MrGravityMain

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: DizWARE/Mr-Gravity 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Graphics GraphicsDeviceManager

공개 메소드들

메소드 설명
DrawHud ( ) : void
MrGravityMain ( ) : System

Constructs a new game.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it c5an query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnExiting ( object sender, EventArgs args ) : void

Handle when the game exits

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

DrawHud() 공개 메소드

public DrawHud ( ) : void
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it c5an query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

MrGravityMain() 공개 메소드

Constructs a new game.
public MrGravityMain ( ) : System
리턴 System

OnExiting() 보호된 메소드

Handle when the game exits
protected OnExiting ( object sender, EventArgs args ) : void
sender object Typical event stuff
args System.EventArgs Typical event stuff
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

Graphics 공개적으로 정적으로 프로퍼티

public static GraphicsDeviceManager Graphics
리턴 GraphicsDeviceManager