C# Class MrGravity.MrGravityMain

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: DizWARE/Mr-Gravity Class Usage Examples

Méthodes publiques

Свойство Type Description
Graphics GraphicsDeviceManager

Méthodes publiques

Méthode Description
DrawHud ( ) : void
MrGravityMain ( ) : System

Constructs a new game.

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it c5an query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnExiting ( object sender, EventArgs args ) : void

Handle when the game exits

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

DrawHud() public méthode

public DrawHud ( ) : void
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it c5an query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

MrGravityMain() public méthode

Constructs a new game.
public MrGravityMain ( ) : System
Résultat System

OnExiting() protected méthode

Handle when the game exits
protected OnExiting ( object sender, EventArgs args ) : void
sender object Typical event stuff
args System.EventArgs Typical event stuff
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

Graphics public_oe static_oe property

public static GraphicsDeviceManager Graphics
Résultat GraphicsDeviceManager