C# 클래스 MrGravity.Menu_Code.PurchaseScreenSplash

파일 보기 프로젝트 열기: DizWARE/Mr-Gravity 1 사용 예제들

공개 메소드들

메소드 설명
Draw ( SpriteBatch spriteBatch, GameTime gameTime, Matrix scale ) : void
Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics ) : void
PurchaseScreenSplash ( IControlScheme controls, GraphicsDeviceManager graphics ) : Microsoft.Xna.Framework

Update ( GameTime gameTime, GameStates &gameState ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( SpriteBatch spriteBatch, GameTime gameTime, Matrix scale ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
gameTime Microsoft.Xna.Framework.GameTime
scale Microsoft.Xna.Framework.Matrix
리턴 void

Load() 공개 메소드

public Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics ) : void
content Microsoft.Xna.Framework.Content.ContentManager
graphics GraphicsDevice
리턴 void

PurchaseScreenSplash() 공개 메소드

public PurchaseScreenSplash ( IControlScheme controls, GraphicsDeviceManager graphics ) : Microsoft.Xna.Framework
controls IControlScheme
graphics GraphicsDeviceManager
리턴 Microsoft.Xna.Framework

Update() 공개 메소드

public Update ( GameTime gameTime, GameStates &gameState ) : void
gameTime Microsoft.Xna.Framework.GameTime
gameState GameStates
리턴 void