메소드 | 설명 | |
---|---|---|
CheckRange ( Mooege.Core.GS.Actors.Actor actor, Mooege.Core.GS.Actors.Actor target, float range ) : bool | ||
GetDistance ( Vector3D startPosition, Vector3D targetPosition ) : float | ||
GetDistanceDelta ( float speed, float facingAngle, int ticks = 6 ) : float[] | ||
GetFacingAngle ( Vector3D lookerPosition, Vector3D targetPosition ) : float |
public static CheckRange ( Mooege.Core.GS.Actors.Actor actor, Mooege.Core.GS.Actors.Actor target, float range ) : bool | ||
actor | Mooege.Core.GS.Actors.Actor | |
target | Mooege.Core.GS.Actors.Actor | |
range | float | |
리턴 | bool |
public static GetDistance ( Vector3D startPosition, Vector3D targetPosition ) : float | ||
startPosition | Vector3D | |
targetPosition | Vector3D | |
리턴 | float |
public static GetDistanceDelta ( float speed, float facingAngle, int ticks = 6 ) : float[] | ||
speed | float | |
facingAngle | float | |
ticks | int | |
리턴 | float[] |
public static GetFacingAngle ( Vector3D lookerPosition, Vector3D targetPosition ) : float | ||
lookerPosition | Vector3D | |
targetPosition | Vector3D | |
리턴 | float |