C# 클래스 Mooege.Core.GS.Actors.ActorUtils

파일 보기 프로젝트 열기: xsochor/mooege

공개 메소드들

메소드 설명
CheckRange ( Mooege.Core.GS.Actors.Actor actor, Mooege.Core.GS.Actors.Actor target, float range ) : bool
GetDistance ( Vector3D startPosition, Vector3D targetPosition ) : float
GetDistanceDelta ( float speed, float facingAngle, int ticks = 6 ) : float[]
GetFacingAngle ( Vector3D lookerPosition, Vector3D targetPosition ) : float

메소드 상세

CheckRange() 공개 정적인 메소드

public static CheckRange ( Mooege.Core.GS.Actors.Actor actor, Mooege.Core.GS.Actors.Actor target, float range ) : bool
actor Mooege.Core.GS.Actors.Actor
target Mooege.Core.GS.Actors.Actor
range float
리턴 bool

GetDistance() 공개 정적인 메소드

public static GetDistance ( Vector3D startPosition, Vector3D targetPosition ) : float
startPosition Vector3D
targetPosition Vector3D
리턴 float

GetDistanceDelta() 공개 정적인 메소드

public static GetDistanceDelta ( float speed, float facingAngle, int ticks = 6 ) : float[]
speed float
facingAngle float
ticks int
리턴 float[]

GetFacingAngle() 공개 정적인 메소드

public static GetFacingAngle ( Vector3D lookerPosition, Vector3D targetPosition ) : float
lookerPosition Vector3D
targetPosition Vector3D
리턴 float